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Post by The Forgotten God on Sept 7, 2015 16:46:52 GMT -5
Stats!
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Post by Lord Lyonel Vikary on Sept 7, 2015 16:50:14 GMT -5
Arthur Tyrell glanced at the obsidian knife he had managed to secure and that now hung from his side. He drew his normal sword, issuing orders to his captains who each commanded a contingent of his four thousand men. The archers among them lit torches to touch their arrows to. They waited for the signal to begin battle.
Sword: 85 Command: 80
Learn while you're young: Every time Arthur is outrolled by an opponent in command, he gets +5 to his next round's roll in that ability
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Post by Lord Korben of Nightsong on Sept 7, 2015 16:53:56 GMT -5
Nymos lends his aid in leading the cavalrey and spearmen of the battlefield, a dragonglass dagger at his side as he looks out to the inky blackness of the night sky up here. The cold was bitter, the dead relentless, but Nymos had faith in the power of man to overcome. They would push through the dead, and he would work to drive his spear through the any heart of darkness.
---Spears: 89 ---Bows: 75 --Chain: 25 ---Command: 61 ---Cavalry: 65 ---Horsemanship: 75 ---Agility: 50
The Last Dornishman: The only lord to neither bow to Bryce Dayne nor fall to his forces in battle, Nymos's tenacity is legend. Nymos gets +1 to all skills for every round he is in a battle or fight.
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Post by Amelia Royce on Sept 7, 2015 17:02:00 GMT -5
Prince Benjen Stark
Command: 102 Rallying: 90 Routing: 53
Fury of the First Men: When leading an army, Prince Benjen can ignore the first leadership check called for. Overkill: If facing multiple opponents, killing one of them inflicts a light hit on each of the other opponents unless they have fully outrolled Benjen. Warlord: When commanding an army, PC bonuses to Ben's command rolls are doubled and resource costs are cut by 25%. Exposed Weaknesses: Chain gives no bonus to Benjen's foes and plate gives +5 to defense but no damage reduction
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Post by The Forgotten God on Sept 7, 2015 17:04:24 GMT -5
Are you waiting for the Criwl and your sister to come back? They're only a day or so away
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Post by Ser Titus Grafton on Sept 7, 2015 18:05:01 GMT -5
Titus didn't have a bow, nor was he of much use with one, so he stood waiting, his sword hand tucked under his fur cloak, anxious to see how dead men fought.
Sword 92 Mail 25 Shield 25 Swimming 50 (hey, you never know)
Special Ability: A Cold Man's Heart: Ser Titus, inured to pain and pressure following his many losses, never suffers circumstance penalties to actions unless caused by a wound.
Arc 3: Ain't got time to bleed: Titus takes no damage from light wounds unless he's already been hit by a medium or heavy attack. He also takes one third the normal effect of a poison.
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Sept 7, 2015 18:45:27 GMT -5
The cold winds blow as the scouts begin to return. The dead south of the river have formed a formation about fifteen thousand strong, little hint of Others or death knights available. The wide river and its tributaries are slowly freezing over, but patches of treacherous ice are everywhere. The marshy ground in the summer has become a sort of frozen bog in the early winter, and the sky is nearly always black with nightfall as the world tilts to form five or six hour days. Word spreads that the scouts found Robyn Stark, and the full might of the kingdoms of Westeros is ready to be unleashed upon the dead men of the north and their mysterious leaders. Lines of spearmen and archers are assembling, and the few cavalry who can keep their horses healthy in the cold have massed as well. The red sorceress smiles to Killion. "My specialty." She waves her hand and the trio can see inside the thick cold wood, scanning over numberless dead faces, until Killion sees the awful half mermaid the Seer. "The only living thing in the army," she said. "Just her." "Bitch wont be able to make that claim for long." Killion replied darkly, his usual good humor lost as he drew his steel blades. When he reached someone that needed the dragonglass ones on his back he would swap to those. "Time to show why even the dead have cause to fear reavers!" he shouted as encouragement to his men. Fighting Swords 101.5 Full Plate Shield (From Ability) Land Command 81 Rallying: 92 Routing 80 Riposte: Using two swords gives Prince Killion the benefits of a shield. He also counters the first hit he is dealt in a fight to the death, inflicting a -10 to his opponent while suffering the effects of the blow himself. Sow Only Fear: -5 penalty to all command-related rolls enemy commanders are entitled to for a fight Robber King: When a part of an army or navy, he reduces his side's final personnel losses by 20% Master Duelist: Riposte now prevents 10 damage from the first attack suffered in addition to its normal effects, and it ignores damage reduction. Every round of a fight that ends in no hit gives Killion a stacking +5 bonus to the next round's roll. King's Reavers: 3 royal guardians (I assume Benny is the only one making command rolls but posted the skills just in case)
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Post by The Forgotten God on Sept 7, 2015 21:03:12 GMT -5
The Living:
Prince Benjen Stark King Killion Greyjoy Lord Arthur Tyrell Lord Nymos Qorgyle Ser Titus Grafton Uhtred Farwynd Lord Quentyn Cleftjaw Ilvar the Other-lover Lord Harwyn Goodbrother
Waiting on other PCs
24,000 men
The Dead:
The Seer:
14,000 dead
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Post by Lord Rykker on Sept 7, 2015 21:38:05 GMT -5
Amid the thousands of soldiers, in the armies of the Hightower the mercenary formerly known as Uhtred marches. He had kept to himself in this assemblage, knowing that there were enough high lords that wanted his head riding with it in the allied forces. The ironborn and northern hosts he pointedly avoids. The past year and a half had changed the man, and his inquiries had been persistent. Now the dead walked and his skills might be required. He'd returned.
Green-red eyes in a scarred skull now stare out at the ice. There is not a trace of hair on his head anymore. His axe was at hand, and leather made sure the metal didn't freeze to his skin. While others shivered and stamped in the cold, the fire inside kept him warm. He'd not resort to the flame unless it got desperate for him, and the dragonglass dagger rode well at his hip.
GreatAxe 96.01 Full Plate 50 Fire 90
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Post by Quentyn Cleftjaw on Sept 7, 2015 21:43:05 GMT -5
Quentyn:
Swords 101 Plate Shield
Feast Off the Weak: A consummate reaver, filled with the adrenaline of an entire basket full of cats, Quentyn can 'heal' half the damage he has been dealt in the battle or fight so far upon killing an opponent. This ability caps out at +50 points per day. The damage returns at the ennd of the battle or scene, potentially causing onconsciousness or death, as appropriate.
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Karyl Crowl
Prince
Proud Proprietor of Crowl's Crossbone Construction Company
Posts: 1,022
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Post by Karyl Crowl on Sept 7, 2015 21:59:58 GMT -5
Crowl arrives with the forces that Kalvin sent him ahead with. He sends a messenger to Benjen telling him that his sister was located and en route with Kalvin and the rest of Kal's men.
Unarmed: 106 (With dragonglass claw attachment.) Plate
Special Ability: I am Going to Punch You in the Stomach and Break Your Goddam SPINE!: Crowl's unarmed strikes hit as though he was armed. Arc 2 Ability: Terrify and Destroy: Whenever the Crowl kills an enemy, he automatically makes an intimidate check to force opponents nearby to flee (135+). In a large scale battle, the enemy commander suffers -10 to his next battle roll. Arc 3: Bestial Nature: enemies killed by the Crowl cannot be raised from the dead, and he is immune to all attempts to persuade, intimidate, or magically influence. Arc 3 (Replaces skill bumps): Apex Predator: If the Crowl lands the first hit in a fight, it deals +5 for a light blow and +10 extra damage for a medium or heavy blow. Legendary Ability (You can get these too, kids, if you hit 100!): Furious Momentum: Any time the Crowl rolls above an 85, his NEXT round of attacks is rolled at +10.
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Post by The Forgotten God on Sept 7, 2015 22:03:34 GMT -5
Apparently Ben is attacking before you all return.
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Post by Marlow on Sept 7, 2015 22:04:23 GMT -5
Harwyn, preferring to drown over ceding command to Benjen if he has the choice, will fill whatever position is necessary.
Still, something about this battle just puts him in a good mood, like reuniting with a missing pet, or childhood friend.
Axes 101 Chain Shield Command 93 Rallying 85 Routing 85
Ravager: Battle hardened and brutal, but used to fighting those less skilled than himself, Harwyn adds 10 to all rolls against opponents whose skill is less than 85. He also adds 5 to any intimidation rolls against those with a lower weapons score than him. Reckless Assault: Harwyn gains +10 to all command rolls against opponents with a lower command score and suffers -5 against ones with a higher score due to his brutal but uncomplicated tactics.
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Post by Malthazar Nazaryl on Sept 7, 2015 22:41:46 GMT -5
---Bows 85 --Small Blades 50
--Stealth 100 ---Concealment 50+20 ---Sneaking 50+20 ---Observation 50+20
Skinchanging 77
Wight the power: Ilvar's connection to the Old Gods of the planet enable his attacks to damage the White Walkers. Any wight or person he kills cannot be raised from the dead, and any shapeshifting roll over 140 allows him to heal all wounds upon transferring bodies.
Arc 3: Blessing of the Old Gods: Ilvar gains varying bonuses to his abilities based on his proximity to weir wood trees. The bonus starts at +15 and degrades by 1 for every mile of distance, capping at 25 miles when he is at -10
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Post by The Forgotten God on Sept 8, 2015 14:38:50 GMT -5
Round 1:
Prince Benjen Stark (+101 for PCs, +77 for troops): 353/145 King Killion Greyjoy: 156 Lord Arthur Tyrell: 99 Lord Nymos Qorgyle: 141 Ser Titus Grafton: 155 Uhtred Farwynd: 188 Lord Quentyn Cleftjaw: 175 Ilvar the Other-lover: 119 Lord Harwyn Goodbrother: 150
The Seer: 156/187
The Seer kills many men with her abilities, but with the gathered might of Westeros behind him Benjen is nearly unstoppable on this battlefield. Thirty or more wights die for every man, and even the risen casualties are but a blip on the battlefield as the host smashes more than half the enemy in one hour.
Westeros: 23,750 (Killion passive in) Dead: 6500
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