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Post by Ser Pounce on May 9, 2015 10:40:37 GMT -5
This campaign will focus on a small mercenary company that is known for specializing in small tough jobs. Therefore they don't have many men. Non combat characters are definitely welcome since every style of character should have a chance to contribute in some way. However there are some roles I'd definitely like filled such as the leader or the merc group, 'healer', several soldiers, and one or two that are knowledgeable in history/lore. I will be playing as several important NPCS that will be attached to the merc company and will need to be protected. The setting will be Sothoryos. Fun. Characters will have stats similar to those of thirds. 400 points total with one max skill of 80. "However, within those limits you may spend them however you like; thirds can have 6 abilities at 70 and 1 at 40 if they so choose." Q&A NEW for this campaign: Healing skill. Healing is a catch all term for all aspects of healing. Language of the Company: Valyrian. Spend 20 points to learn any other language you want. For 20 points you can speak and write it well enough. If your character is older than 24 the bonus 10+ points per year after still applies. Yeah I think some characters from here could definitely carry over to be NPCS or even PCS.
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Post by Amelia Royce on May 9, 2015 17:10:17 GMT -5
If Zack's in charge then we're all dead men.
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Post by Lord Korben of Nightsong on May 9, 2015 21:59:52 GMT -5
Name: Bartrand of Blackwater Age: 34 Region: Parts Unknown Skills: --Small Blades: 50 --Diplomacy: 40 ---Sneaking: 55 --Writing: 35 -Languages --Valyrian:20 --Myrish:20 --Ghiscari:20 --Healing: 80 -Poison Creation: 70 -Poison Delivery: 40 --Higher Mysteries: 70 Personal History: Bartrand was a bastard child, who grew up somewhere near the Torentine in Dorne, under the guidance of a maester until he was old enough to travel to Oldtown, and take up the study proper at the Citadel. Whose bastard he was, or where along the Torentine he grew up, have never been disclosed by him or the maester who raised him. He was an accomplished healer and spent a good deal of his time attempting to study the higher mysteries, and earned his links of silver and valeryian steel. Bartrand was eventually assigned to Rosby, where he spent a few years as a legitimate maester of the healing arts, until a trip to kings landing took place. He was 20 at the time, and his complexion, along with his faith, put him at odds with the locals. An altercation occurred, 3 people wound up dead from poisoned wine, one of them a kingsguard, and Bartrand had fled the city via boat to Myr. Ever since he has sold his services to those willing to pay, earning a living as a healer for hire, and on occasion, for the crafting of fine poisons as well as cures. He travels often, and keeps a journal which he writes down peculiar things he sees or ailments he comes across, to better help him diagnose and treat diseases, finding the art of it fascinating. Physical Description: Bartrand is average in height and willowy, with pale skin and dark brown hair. He has pronounced cheeks and dark rings around his eyes, which are lilac in color. He stands with a bit of a stoop to his neck, made more apparent by his thinness. He likes to wear black, finding it easier to keep from staining, and dresses simply and plain. He also still wears his chain around his neck, and fiddles with it when nervous. Reputation: A generally odd fellow, called "Bartrand of Blackwater" due to his black attire, and also so they didn't keep calling him "Bartrand of Lys". Known as a maker of potions and poisons, and for having a journal and writing equipment on hand.
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Post by Robyn Stark on May 10, 2015 7:07:08 GMT -5
Gonna make a gruff old veteran Name: Gammor "The Hunstman" Hoth Age:47 Nationality: Ibbenese Fighting -Weapons --One Handed ---Axes 80 ---Spears 70 --Ranged ---Bows 70 -Armor --Chain (25 Points) --Shield (25 Points) Leadership: -Battle --Land ---Scouting 60 Political: -Persuasion --Intimidation 70 Physical abilities --Athletics ---Horsemanship 50 ---Swimming 40 ---Unarmed combat 70 -Languages --Valyrian (Everyone speaks) -- Ibbenese 20 --Healing 50 Character's Personal History: Gammor was born into a well regarded family of hunters, both on land on the seas, members of their family have been a near constant member of the shadow council since it's inception after the removal of the God-King after the Doom of Valyria. At some point in his youth, around his mid twenties, he was banished from Ibben for letting foreigners go past the Port of Ibben... well if by banished you mean fleeing execution. Since his "banishment" he has been working as a sell sword, moving from company to company... his loyalty should never really be relied upon as it begins and ends with himself, as soon as something looks to be going sour, you can usually count on him to be making scarce off to another venture. He is well regarded however and let to linger due to his impressive fighting ability. He is current with the sellsword company on this current campaign. Obviously, a trail of destroyed and decimated sell sword companies in his wake, which he has never met the same fate as. He leaves a near legion of barren and sterile children behind him, coupling with several women at each stop, willing or otherwise. Character's Physical Description: Like all from Ibben, Gammor is excessively hairy, having an almost full layer of body hair, which he sometimes shaves when the climate is too hot. He is tall by Ibbenese standards, and as such used to be a hit with the hairy Ibbenese ladies, standing at an impressive five foot five... and a half, though the half is his own exaggeration. He has many scars, one going from his eye all the way over his scalp, covered by his hair, and down his back to his arse. Don't ask him how he got it, you'll receive similar, but won't be lucky enough to live through it.
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Post by Leona Redwyne on May 10, 2015 7:09:56 GMT -5
Character's Name: Saera Malorian, Captain Character's Age: 27 Character's Nationality: Volantene Character's Skills: Fighting ---Swords 80 -Armor --Full Plate mail (50 points) Leadership: --Land ---Ambush 70 ---Command 70 --Rallying 60 Political: --Intimidation 40 Physical abilities ---Horsemanship 40 -Languages ---Volantene 20 Character's Personal History: Saera is the bastard daughter of the Voltanene nobleman, Aeryn Belaerys, and his paramour, Vaella Malorian, the daughter of a minor nobleman. Raised in Volantis, Saera was the child of Aeryn's middle age after he fell out of love with his wife. All Saera's trueborn siblings are much older than her. Her early years saw Saera and her mother loving in an annex at Aeryn's palace, and while she was her father's delight and treated as a little lady by the servants, and by her parents' guests her trueborn siblings and their mother shunned her entirely. Saera was not allowed to even be in the same room as her father's wife, on penalty of a whipping. This gave her a natural suspicion of her father's closest relations, except for her childless uncle Gael, a famous general, who made no secret of his preference for Saera. He showered the girl with gifts, and, when she asked to learn the art of swordmanship, engaged her a personal tutor at his own expense. In her adolescence, Aeryn tried to betroth Saera to a youth from a good family, but she had no desire to marry young and wasn't particularly fond of her father's choice. She refused, even when her father became angry and insisted that her betrothal would benefit the family fortunes, and thus Saera herself. The relationship with her father began to deteriorate when Aeryn forced the betrothal to go ahead. To make matters worse, Vaella encouraged the match. And then, one day, the youth came upon the twelve year old Saera alone in the training yard as she waited for her sparring partner to arrive. When the youth pressed a kiss upon her, she pushed him away and told him that she hadn't given her permission for him to touch her. Upon his reply that they were betrothed and he could do as he pleased, Saera seized her wooden training sword and broke his nose and two of his toes. The betrothal was swiftly dissolved after that and though it earned Saera a beating, she considered the price worth paying. Her father then sent her to live with her uncle Gael, who had agreed to undertake a command post in Elyria. There she stayed for several years, training at arms and retaliating with violence when any boy or man pressed unwanted attentions upon her. She kissed a few boys too but as she fought more than she kissed, her manners earned her the nickname Lady Merciless. She lost her maidenhead on the eve of her sixteenth birthday, after drinking too much wine during a picnic under the stars. It was for her sixteenth birthday that Gael presented her with the newly forged blade she would name Lady Merciless, in honour of the name bestowed upon her by the local youths. Gael obtained a junior officer's post for Saera with the Elyrian military. There she served with courage and obedience, first in Elyria where he could watch over her. At the time of the Doom, she was serving as captain of the honour guard to a Valyrian nobleman holding a diplomatic post in Qohor. Saera joined a mercenary company, eventually rising through the ranks until the time came to form her own band. Saera has been captain of her own small band of mercenaries for the past three years. As most of the mercenaries are men, Saera guards her person and her privacy very well. She can be charming or stern according to her circumstances and after a few youthful indiscretions got her into trouble in Elyria, has made it her personal policy never to sleep with the men she serves with, or her employers. She keeps her personal life very private and woe betide any man who steps out of line. It is said that at least a score of the mercenaries have been marked with Lady Mercilesss' steel kiss after they sought to try their luck. Character's Physical Description: Saera is a tall young woman, wiry and graceful, with pale skin, violet eyes and dark brown hair.
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Post by Lord Rykker on May 10, 2015 7:40:11 GMT -5
Character's Name: Haidar Bakral-Attas Character's Age: 74 Character's Nationality: Lys Political: -Persuasion --Diplomacy 70 -Economic (Described in "Economies" thread) --Agriculture 70 Physical abilities --Stealth (100) ---Disguise 70 ---Concealment 70 ---Sneaking 70 ---Observation 80 ---Sleight of Hand 70 -Drinking 70 Miscellaneous -Engineering --Fortifications 70 --Civil 70 -Art 100 --Acting 70 --Painting 50 --Singing 51 --Dancing 70 --Music (All) 70 --Music (Composition) 70 --Poetry 70 --Writing 70 --Sculpture 50 -Languages --Valyrian --Free Cities (Max of 20 for the subgroup) ---Volantene 20 ---Norvosian 20 ---Qohorik 20 ---Lysene 20 ---Old Valyrian 20 Character Background: A man of indisputable caliber, character, compassion, poetry, and charisma, Haidar Bakral-Attas has been delivering the best poetry, writing, sculpturing, musical compositions, and painting to the world since he was a young man, serving in the halls of the finest Lysene royalty. In actuality, he mainly served as a advisor on historical matters, as he is a authority on the history of the world and has written several books on the matter. At the age of 53, on the cusp of his greatest existential breakthrough, a servant was murdered in the kitchen and he blamed that bastard Inuh, forcing him to leave his life behind. Ironically, Haidar was kicked out the exact same day when he accidently bumped into the Glorious Leader and threw off his groove. He served as the loremaster, writer, poet, singer, and one strange year of mascot of several mercenary companies over the years, but has now been with the Blades of the Old Blood for nearly about a week. Character's Physical Description: Slender and fragile as usual for an old man, Haidar has spent most of his life inactive in the office or staying in one place in Essos, ensuring he survives so his poetical legacy can live on. Character's Reputation: One of the best poets to walk on Essos, if you listen to him for five seconds. Also loves vegetables.
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Post by Lord Dudley Mudd on May 10, 2015 20:37:02 GMT -5
Final edit, should be good now Character Name: Myles Age: 36 Nationality: Norvoshi Character Skills: Fighting -Weapons --Two handed ---Axes- 80 -Armor --Full Plate mail (50 points) Political: -Persuasion - (100) --Seduction - 50 --Charm - 70 --Diplomacy - 50 --Intimidation - 70 Physical abilities ---Observation - 72 (+2 from finding tiny hole) --Athletics ---Horsemanship - 50 ---Unarmed combat - 50 -Drinking - 40 Languages --Valyrian ---Norvosian - 20 --Common Tongue - 20 Points used: 400 + 120 for age Character History: His story begins as an orphan boy running around on the streets of Norvos. He was much larger than most of the other children growing up so he was an easy pick for the Bearded Priests. He's been married to the ax since he was 10 years old. The ax burn mark forever on his chest. Once he passed his training, he became a guard in Norvos on his 14th name day, or what he thought was his name day anyway. Though still tall he did not grow to be as large as expected. The bearded priests beat him for it like it was his fault. Graduating training and becoming a guard was such relief for him as he now wasn't under the constant eye of the priests. He fared pretty well as a guard too. He moved over to the investigatory side of the duties when he was 16. He had a keen eye for noticing things and has always been good at talking with people whether he does it nicely or in a more aggressive way. Investigating took him down paths within the inner workings of Norvos. He had never truly liked the bearded priests, they had taken his freedom from him as a child and beat him senselessly throughout his training. His brain would not be washed by them though and through his digging he found tons of corruption within the order. Despite the disgust of the priests he still stayed and did as the bearded priests bid for eleven years. During his 25th year in this world, all of the corruption, and greed put him over the edge. He had enough of Norvos, of his life as a guard, and of his life under the bearded priests. He set out as a sellsword and did quite well for himself for many years. He still keeps to being married to his ax, which helps his worth as a sellsword. He never took a command role in any of the companies. He just wants to get paid so he can keep living his life away from Norvos. It wasn't long after the creation of the small company that he joined under the captain. He enjoys the traveling and seeing all the new places. Character Description:
Standing at 6' exactly, he didn't live up to how large the bearded priests thought when they found him as a very large for his age orphan. His arms are very muscular due to swinging his large two handed ax. He keeps a constant clean shaved face. He also keeps a bald head as he tries to keep as little hair as possible to stay far from looking like the bearded priests. He is almost always in his armor with his ax literally always with him. Reputation: He doesn't talk much about his past but anyone with any knowledge of Norvos know what he is. Never taking any important roles in sellsword companies has kept him under the radar though.
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Post by Amelia Royce on May 12, 2015 16:13:11 GMT -5
Character's Name: Aeree Qoherys Character's Age: 25 Character's Nationality: Murky
Character's Skills:
Fighting -Weapons --One Handed ---Flail (80)
-Armor --Chain (25 Points) --Shield (25 Points)
Leadership -Battle --Land ---Ambush (70)
Political -Persuasion --Seduction (70)
--Athletics ---Swimming (25) ---Unarmed combat (25) ---Sprinting (25) ---Agility (25)
Miscellaneous -Languages --Free Cities ---Volantene (20) --Common Tongue (20)
Character's Personal History:
Character's Physical Description:
Character's Reputation:
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Kurts
Prince
Posts: 3,760
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Post by Kurts on May 12, 2015 16:25:31 GMT -5
Character's Name: Eranya Qoherys Character's Age: 25 Character's Nationality: Murky
Character's Skills:
Fighting -Weapons --Two Handed ---Maul(80)
-Armor --Plate (50)
Political -Persuasion --Seduction (70)
--Athletics ---Sprinting (70) ---Swimming (25) ---Unarmed combat (29) ---Agility (35) -Drinking (1)
Miscellaneous --Sculpture (70)
-Languages --Free Cities ---Volantene (20) --Common Tongue (20)
Character's Personal History:
Character's Physical Description:
Character's Reputation:
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Post by Ser Pounce on May 13, 2015 19:25:53 GMT -5
Dud you have 75 in observation and intimidation, the max is 70 for all other skills apart from the one 80
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Post by Marlow on May 13, 2015 19:53:28 GMT -5
Character's Name: Inuh Seyntman Character's Age: 61 Character's Nationality: Lysene Character's Skills: Fighting -Weapons --One Handed: (100) ---Axes: 50 ---Maces: 80 ---Swords: 65 ---Spears: 70 --Ranged ---Crossbows: 70 -Armor --Chain Physical abilities --Athletics ---Unarmed combat: 70 ---Sleight of Hand: 70 -Drinking: 70 Miscellaneous -Languages --Valyrian: 20 --Free Cities ---Volantene: 20 ---Norvosian: 20 ---Qohorik: 20 ---Lysene: 20 ---Braavosian: 20 ---Pentosian: 20 ---Myrish: 20 ---Lorathi: 20 ---Tyroshi: 20 -Poison --Creation: 70 --Delivery: 70 Character's Personal History: A man of indisputable caliber, character, compassion, cooking, and charisma, Inuh Seyntman has been delivering the best meals to the world since he was a young man, serving in the halls of the finest Lysene royalty. At the age of 40, on the cusp of his greatest culinary breakthrough, a servant was murdered in the kitchen and he took the blame, forcing him to leave his life behind. He served as the cook of several mercenary companies over the years, but has now been with the Blades of the Old Blood for nearly a decade. Character's Physical Description: Slender and spry for an old man, Inuh has spent most of his life active in a kitchen or travelling across Essos, ensuring he survives so his culinary legacy can live on. Character's Reputation: One of the best cooks to walk on Essos, if you listen to him for too long. Also despises vegetables.
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Post by Quentyn Cleftjaw on May 13, 2015 22:35:13 GMT -5
Think you can just roll in here with some shitass Tumblr-quality gifs?
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Post by Marlow on May 14, 2015 0:19:44 GMT -5
I have no idea what you're talking about.
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