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Post by The Forgotten God on Apr 21, 2015 15:27:26 GMT -5
The Iron Fleet and allies attack the Volantene sellswords at Sunspear.
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Apr 21, 2015 15:41:55 GMT -5
Prince Killion Greyjoy
Swords (Dual Wield) 95 Full Plate
Naval Ambush 75 Blockade 75 Scouting 75 Command 86 Raiding 77 Rallying 75 Routing 75 Logistics 50
Riposte: Using two swords gives Prince Killion the benefits of a shield against melee (not missile) attacks. He also counters the first hit he is dealt in a fight to the death, inflicting a -10 to his opponent while suffering the effects of the blow himself.
Sow Only Fear: The terror of battling Prince Killion's notorious fleet imposes a -5 penalty to all command-related rolls enemy commanders are entitled to for a fight. He may also add +10 to any intimidate rolls when facing someone who has lost a battle to him in the past.
Notable NPCs: Ser Clarence Blackwall, Menion Saltcliff, Steffon Harlaw
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Post by Leona Redwyne on Apr 21, 2015 15:51:31 GMT -5
Ragnar Drumm
Swords 91 Chain Shield
Naval Battle skills: Ambush 80 Blockade 50 Scouting 60 Command 60 Raiding 60 Rallying 75
Red Rain, Valyrian Steel Longsword Red Rage: Every heavy hit Ragnar deals whilst wielding Red Rain has a 30% chance of inflicting 15 bonus damage. Medium and light hits have the same chance to deal 5 bonus damage
Freya Drumm
Axes 70 Shield Naval Battle Skills: Command 60 Raiding 60
Just in case:
Land Battle Skills: Ambush 65 Siege 50 Command 70
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Post by Quentyn Cleftjaw on Apr 21, 2015 15:52:01 GMT -5
Quentyn Cleftjaw:
Swords 87 Full Plate Shield
--Naval (100) ---Ambush 75 ---Blockade 50 ---Scouting 52 ---Command 50 ---Raiding 81 --Rallying 40
---Swimming 35 ---Unarmed combat 35
Nowhere to Hide: A successful (125+) Naval raiding roll improves a land raiding roll on the same or an adjacent target by +20, and vice versa. If both rolls on a target exceed 150, the target cannot raise troops for one in game month at all.
Feast Off the Weak: A consummate reaver, filled with the adrenaline of an entire basket full of cats, Quentyn can 'heal' half the damage he has been dealt in the battle or fight so far upon killing an opponent. This ability caps out at +50 points per day. The damage returns at the ennd of the battle or scene, potentially causing onconsciousness or death, as appropriate.
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Post by Lord Rykker on Apr 21, 2015 15:54:00 GMT -5
Uhtred
Leading the Iron Titans
Two handed axe 94 Full Plate mail
Leadership: -Battle ---Blockade 52 ---Scouting 70 ---Command 82 --Rallying 63 --Routing 60
The Iron Titan: Uhtred can reroll one naval command score per battle. Scourge of the Narrow Sea: Uhtred inflicts 10% greater losses on opponents in battle while commanding a fleet.
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Post by Marlow on Apr 21, 2015 16:34:54 GMT -5
Harwyn is present with the main fleet, leaving most of his men and his trust with Uhtred.
Combat: One Handed -Axes 93 -Swords 70 -Chain -Shield Athletics -Swimming 40 -Unarmed combat 55
Leadership: -Battle --Land (100) ---Ambush 70 ---Siege 70 ---Scouting 50 ---Command 85 ---Cavalry 50 ---Raiding 50 --Rallying 60 --Routing 60
Ravager: Harwyn adds 5 to all rolls against opponents whose skill is less than 75.
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Post by Ser Pounce on Apr 21, 2015 17:41:31 GMT -5
Dear Leader
If it comes to battle on land at some point, Lucian will take command.
Fighting -Weapons --Polearms 75 -Armor --Plate Armour 50
Leadership: -Battle --Land (150) ---Ambush 50 ---Siege 50 ---Scouting 50 ---Command 75 ---Cavalry 75 ---Raiding 50 --Naval (100) ---Ambush 50 ---Blockade 50 ---Scouting 50 ---Command 50 ---Raiding 50 --Rallying 80
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Post by The Forgotten God on Apr 21, 2015 19:05:49 GMT -5
Killion, Lucian and Uhtred please post actual ship numbers because this iPad sucks for researching shit like that.
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Post by Lord Rykker on Apr 21, 2015 19:09:55 GMT -5
Iron Titans: 1 Flagship 4 Galleons 9 Galleys 11 Corsairs 3,960 Men
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Apr 21, 2015 19:14:17 GMT -5
OOC: Can you make all the ship numbers public then like the troop numbers? Because it would seem disadvantageous to reveal that otherwise.
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Post by Ser Pounce on Apr 21, 2015 19:55:31 GMT -5
50 corsair 27 galleys 15 galleons
3000 crew on corsair 2700 crew on galleys 2250 crew on galleons
2850 soldiers as additional
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Apr 21, 2015 20:05:18 GMT -5
OOC: But my allies did already so I might as well The Iron Fleet 3 Flagships 33 Galleons 48 Galleys 69 Corsairs 5 Iron Fortresses 19,980 Men Admiral Saim 1 Flagsip 17 Galleons ? Men
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Post by The Forgotten God on Apr 21, 2015 21:37:09 GMT -5
Each fleet will be rolled separately and losses tallied against the Sellsails.
Euric: Uhtred: Miranda: Saim:
VS
Grand Admiral Thaddeus D'Souza of the Most Esteemed Ghiscari Empire
41 Galleons 78 Galleys 80 corsairs converted into fireships
13,000 men
Ships trying to fight the Grand Admiral are in range of Sunspears coastal defenses.
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Post by The Forgotten God on Apr 21, 2015 21:50:30 GMT -5
Round 1: No weapons this round
Euric (+99): 271 Uhtred (+12): 161 Miranda (+45): 244 Saim (+54): 201
Grand Admiral: 301 Fireships (+4 per exploder): 367
The battle begins with the mercenaries advancing straight for the Lysene and Summer Islands' galleon lines, forcing the Iron Fleet to redeploy to broadside them. The expert maneuvers leave them open to a shocking assault from the corsairs, though, as the commadner sacrifices every single scouting ship to explode. The Galleons sink dozens...but ten make it through, and the fire and smoke cause mass casualties among the Titans, the Iron Fleet, and the Lysene. Hangram Saim's lead ship disintegrates utterly.
Iron Fleet loses 4 galleons, 8 galleys, 4 corsairs, 1100 men Lysene lose 700 men Iron Titans lose 2 galleys, 150 men Saim loses a galleon, all hands Mercenaries lose 80 corsairs, 2 galleons, 3 galleys
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Post by The Forgotten God on Apr 22, 2015 10:23:52 GMT -5
on ipad all day so this wil lbe tough to roll. I'm being a range NCOIC (zack knows what that is) so I'll stuck with normal typing rp at the moment.
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