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Post by Marlow on Apr 22, 2015 10:39:35 GMT -5
OOC: Lead well.
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Post by The Forgotten God on Apr 22, 2015 18:03:56 GMT -5
Round 2: PC weapon rolls this round for stats only
Euric (+87): 284 Uhtred (+12): 138 Miranda (+45): 174 Saim (+54): 181
Grand Admiral (+117): 267
Weapons:
Killion: 155 Uhtred: 131 Quentyn: 157 Ragnar: 171 Harwyn: 145 Lucian: 134 Freya: 109
The Iron Titans take a beating from the sellsails, as do the Lysene to a lesser extent, but King Euric's elite smash into the line and Lords Drumm and Cleftjaw, as well as Prince Killion, dock ships and attack with the smell of blood in their veins. Catapults and ballista are unleashes, but the mercenary fleet is stunningly resilient and well led. They seem to speak a lingua franca, while the four opposing fleets are hindered by different languages and a convoluted chain of command.
Iron Fleet: Loses 3 Galleons, 8 Galleys, 7 corsairs, 2200 men Iron titans: Lose a galleon, a galley, and a corsair, 250 men Lysene: Lose 2 Galleons, 600 men Saim: Loses 2 Galleons, 400 men Mercenaries: Lose 5 galleons, 7 Galleys, 3,000 men
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Post by The Forgotten God on Apr 22, 2015 18:14:19 GMT -5
Round 3: PCs may now attempt to engage the admiral if they wish. Their ship will take fire entering Sunspear's defenses.
Euric (+79): 256 Uhtred (+9): 174 Miranda (+39): 221 Saim (+48): 201
Grand Admiral (+102): 213
Weapons:
Killion: 170 Uhtred: 191 Quentyn: 158 Ragnar: 129 Harwyn: 178 Lucian: 175 (100) Freya: 146
This time Euric and the fleets are far ahead of the sellsail, smashing his vessels with gusto, their utterly overwhelming force being more easily brought to bear. Uhtred slays a ships' captain in single combat and commandeers his vessel, and fleet begins a retreat up the Greenblood delta, farther into the protective cover of the mercenary army assembled on the north side of the river and its scorpions and fire arrows.
Iron Fleet: Loses 2 Galleons, 5 Galleys, 5 Corsairs, 1800 men Iron titans: Lose a corsair, 100 men Lysene: Lose a galleon, galley, 3 corsairs, 600 men Saim: Loses 1 galleon, 200 men
Mercenaries: Lose 7 Galleons, 14 galleys, 3,200 men
Rally Check: 167
The fleet can retreat in fair order, given the cover from the shore.
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Apr 22, 2015 18:35:48 GMT -5
Killion orders the mouth of the Greenblood blockaded as the mercenary ships fall back, blocking them in. The Iron Fortresses are ordered to bombard the port defenses and ships, in an effort to soften them up before pursuit. Corsairs are also sent forward get an estimate on the size of the mercenary army on the shore.
(Blockade 75) (Scouting 75)
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Post by The Forgotten God on Apr 22, 2015 18:39:39 GMT -5
The mercenary army is at least 18,000, which explains the lack of men on the ships.
Blockade: 135 Oppose: 105
The Fortresses demolish a small fort guarding a key part of the delta. A few hundred defenders are killed in the tower collapse. The enemy defenses are weakened but not crippled. 6 galleys are also sunk.
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Post by The Forgotten God on Apr 22, 2015 18:49:26 GMT -5
Blockade 2:
Blockade: 162 Oppose: 110
The Fortresses sink four galleons and 7 more galleys, and also land a rock on the mercenaries' best swordsman, crushing him beneath two thousand pounds of pure Pyke granite.
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Post by The Forgotten God on Apr 22, 2015 18:52:14 GMT -5
Blockade 3:
Blockade: 112 Oppose: 143
Return fire sinks three galleys of the Iron Fleet. The waves are moving fast as the tide comes in, and it seems to be unbalancing the great ships.
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Apr 22, 2015 19:15:15 GMT -5
Killion signals for the Iron Titans and Lyseni Fleet to sail for Sunspear and land their ground forces. If the city is largely undefended, they are to sack it.
The Iron Fleet and Admiral Saim will sail down the Greenblood to engage the enemy fleet. The Iron Fortresses are ordered to fire one more round of ammunition as suppressing fire upon the coastal defenses to cover the fleet's advance.
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Post by Ser Pounce on Apr 22, 2015 19:21:32 GMT -5
Lucian receives the signals and relays them to Miranda. It looked like he'd get a chance to lay eyes on the famed Dornish city after all.
47 corsairs 26 galleys 12 galleons
8900 men
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Post by Lord Rykker on Apr 22, 2015 19:23:43 GMT -5
Uhtred acknowledges and sets his fleet to sail. The corsairs will pull ahead and get info on the city.
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Post by The Forgotten God on Apr 22, 2015 20:32:37 GMT -5
Greenblood:
Euric: 201 Haim: 167 Fortresses: 129
D'Souza: 205 Shore artillery: 189
The assault redefines brutality as the trebuchets hurl boulders everywhere. Ships are broken to pieces and the massive fleets battle in the relative narrows of the delta. The galleon lines smash each other and other ships with broadside after shattering broadside, and there is no opportunity for anyone to board. This is a straight artillery deathmatch, humans just cards in a fragile house of them to fall.
Losses:
Iron Islands: 3,200 men, 7 galleons, 10 galleys, 8 corsairs Haim: 3 Galleons, 600 men
Mercenaries: 7 Galleons, 10 galleys, 2800 men
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Post by The Forgotten God on Apr 22, 2015 20:40:49 GMT -5
Round 2
Euric: 244 Haim: 159 Iron Fortresses: 161
D'Souza: 167 Artillery: 201
The Iron Fleet blows the sellsails out of the water, but at great cost from the shore batteries.
Remaining sellsails: 12 Galleons, 19 galleys
Iron Fleet: Loses 4 more galleons, 7 more galleys, 2400 men Haim: 2 more galleons, 300 men
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Post by The Forgotten God on Apr 22, 2015 20:50:45 GMT -5
Round 3:
Euric: 178 Haim: 231 Fortresses: 96
D'Souza: 159 Artillery: 193
Haim's battle line ends it, finally, and after thousands more losses the battle is over. The shore artillery is still a problem, though, forcing losses as the fleets withdraw. Dredging the Greenblood and repairing the sellsail fleet will take weeks or months.
Sellsails: Four Galleons remaining Iron Fleet: Loses 4 Galleons, 4 Galleys, 1900 men Haim: 2 Galleons lost, 300 men, needs recovery before his ships can be fully manned.
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Post by The Forgotten God on Apr 22, 2015 20:55:55 GMT -5
Losses:
Iron Islands: 12,600 men, 4,100 dead, 8500 wounded Haim: 1800 men, 450 dead, 1350 wounded
Ships will be calculated in a bit.
+1 Quentyn, +2 Killion Blockade
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Post by The Forgotten God on Apr 22, 2015 21:03:00 GMT -5
As Lys and Uhtred sail north, they see the Shadow City looming, a small army in and around it. Scouting from sea will be difficult with the odd layout of the large town.
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