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Post by The Forgotten God on Apr 11, 2015 14:05:28 GMT -5
Prince Killion's fleet approaches the massive port as Lord Jayme's host assembles to the south of the city. The narrow entrance makes surprise nearly impossible to achieve.
Stats!
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Apr 11, 2015 14:16:29 GMT -5
Prince Killion Greyjoy
Swords (Dual Wield) 95 Full Plate
Riposte: Using two swords gives Prince Killion the benefits of a shield against melee (not missile) attacks. He also counters the first hit he is dealt in a fight to the death, inflicting a -10 to his opponent while suffering the effects of the blow himself.
Naval Ambush 75 Blockade 75 Scouting 75 Command 85 Raiding 75 Rallying 75 Routing 75 Logistics 50
Sow Only Fear: The terror of battling Prince Killion's notorious fleet imposes a -5 penalty to all command-related rolls enemy commanders are entitled to for a fight. He may also add +10 to any intimidate rolls when facing someone who has lost a battle to him in the past.
Lord Dagur Volmark
Axes 75 Chain Shield
Naval Ambush 75 Blockade 50 Scouting 50 Command 75 Raiding 75 Rallying 50
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Post by Queen Joanna Lannister on Apr 11, 2015 15:10:53 GMT -5
Jaymes Lannister (feat. The False Lion?)
Swords 77 Plate Shield
Land Ambush 50 Command 75 Cavalry 40 Rallying 50 Routing 25
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Post by Quentyn Cleftjaw on Apr 11, 2015 16:19:48 GMT -5
Quentyn Cleftjaw
Fighting -Weapons --One Handed ---Swords 87 -Armor --Full Plate mail (50 points) 50 --Shield (25 Points) 25
Leadership: -Battle --Land ---Raiding 50 --Naval (100) ---Ambush 75 ---Blockade 50 ---Scouting 50 ---Command 50 ---Raiding 80 --Rallying 40
---Swimming 35 ---Unarmed combat 35
Abilities:
Nowhere to Hide: A successful (125+) Naval raiding roll improves a land raiding roll on the same or an adjacent target by +20, and vice versa. If both rolls on a target exceed 150, the target cannot raise troops for one in game month at all.
Feast Off the Weak: A consummate reaver, filled with the adrenaline of an entire basket full of cats, Quentyn can 'heal' half the damage he has been dealt in the battle or fight so far upon killing an opponent. This ability caps out at +50 points per day. The damage returns at the end of the battle or scene, potentially causing unconsciousness or death, as appropriate.
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Post by Leona Redwyne on Apr 11, 2015 16:31:46 GMT -5
Ragnar Drumm
Fighting -Weapons --One Handed 100 ---Axes 50 ---Maces 50 ---Swords 91 ---Spears 50 --Ranged --Small Blades (Melee and thrown) 50
-Armor --Chain (25 Points) 25 --Shield 25
Leadership:
--Naval 100 ---Ambush 80 ---Blockade 50 ---Scouting 60 ---Command 60 ---Raiding 60 --Rallying 75
Physical abilities ---Swimming 30 ---Unarmed combat 30
Special Ability - Red Rain (Valyrian steel)
(Need to find out if I get an Arc 2 special ability)
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Post by Lord Korben of Nightsong on Apr 11, 2015 21:45:35 GMT -5
Korben Kenning of Kayce
Fighting -Weapons --Two handed (Axes:) 85
--Ranged (Polearms:) 60
-Armor --Chain: 25 --Full Plate mail: 50
Leadership:
--Land ---Scouting: 60 ---Command: 50
Physical abilities ---Observation: 35
--Athletics ---Horsemanship: 60 ---Unarmed combat: 75
Decapitate: If Korben outrolls an opponent by 75 or more in a fight, he immediately wins. Only plate armor opponents avoid this effect.
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Post by The Forgotten God on Apr 11, 2015 21:51:01 GMT -5
Round 1:
The Iron Fleet docks outside normal missile range, bombarding the docked vessels of the Lannister's fleet. After several hours, the ships are destroyed, and the giant, sluggish, mammothian new siege vessels go to work on the city proper. The long range trebuchets smash a bunch of houses, but the smoke from the burning vessels makes visibility difficult.
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Post by The Forgotten God on Apr 11, 2015 22:08:47 GMT -5
Round 2:
Blockade/Siege: 131 Defenders: 121
Ser Tomas is no sailor, but jury-rigs a novel defense that involves taking highly flammable material and lighting it near the shore. It is ineffective at anything save giving the raiders no idea what sort of damage is being inflicted. A strong wind blows the smoke over the bay, though, and the Ironborn do suffer a collision between two vessels, causing a dozen dead.
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Post by The Forgotten God on Apr 11, 2015 22:19:08 GMT -5
Round 3:
Blockade: 119 Defense: 110
More rocks are lobbed, trying to set fires. Hundreds of citizens die but terror is all the real damage dealt.
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Apr 11, 2015 22:26:19 GMT -5
With the Western Fleet sunk and ammo for the trebuchets running low, Killion gave the order to move on. There would be no plunder this day. The fleet sails south, towards the Shield Islands.
Earling Blacklung runs from the city in the chaos.
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Post by The Forgotten God on Apr 12, 2015 16:09:37 GMT -5
Total losses: Ironborn, 20 dead
Lannisters: 200 soldiers, 15 warships, most port functions, 1200 civilian casualties.
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