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Post by Amelia Royce on Nov 6, 2012 18:52:28 GMT -5
Stonehelm has long been the most powerful Wildling village along the Antler River, ruling the free lands and imposing they power of Barek, Magnar of the Antler, upon the smaller tribes. Over the last few months however nearby Cragscleft, located by the sea, has become more and more powerful, now containing as many warriors as Stonehelm. It seems their chieftain, a brutal man known as Hothor the Giant, is trying to force his rule over the area and name himself Magnar. ***** The players will be characters living in Stonehelm, though they can hail from anywhere above the Wall (no Nightswatch deserters allowed). You will use the normal character sheet and skills of a 2nd. Post your chars in this thread.
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Post by Lord Rykker on Nov 7, 2012 0:07:00 GMT -5
Name: Mequssuk (Brass Cobb) Age: 26 Place of Origin: Lands of always winter.
Fighting ---Maces 75 ---Spears 55(throwing) Battle ---Scouting 60 Physical abilities --Stealth ---Concealment 60 ---Sneaking 60 ---Observation 60 ---Swimming 60 --Athletics ---Sledmanship 50
Languages: Old Tongue, Westerosi (20) Background: You want another story tonight child? One with dragons and knights, helpless maidens and tall towers? No? Then what of the deep sea, where mermen sit upon coral thrones, feasting on little children like you? North. You want a tale of beyond the wall then. Where there are wights and giants, where the pale men sit with blue eyes staring long into the night and the Night King still lives in the trees. Very well, we’ll go beyond the wall. Beyond the giants and weirwoods, beyond even the mountains and moving water. The land of ice. Of always winter. If you journey through the wildlings lands, past where the bronze men beat their metal, beyond even where the last kings reign. If it summer you may chance to find a way through the cracking ice and treacherous snows, to find yourself in the barren land. It is a dessert of white, stretching out hundreds of miles before you. Here is where the Others hold their courts, where there are shining castles hundreds of feet high, but so clear that you could not see them unless you touched them. In this land the snow is so deep that a man may step in, and never be seen again, even during the hottest summers. The ice cracks underneath, and you may find yourself set adrift without even knowing you walked on the great sea. The sun does not rise or set there, but dances in the sky day after day until it falls and hibernates like a great bear. And this is where the ghosts of men live, where the people who live in the ice are hunting their prey. The ghosts are attended by great wolves, which pull their bone thrones throughout the snowy lands, always hunting men, looking to steal them away and take their warmth away to keep themselves… I met one you know! He was draped in sealskin, and a hood pulled low over his face. He had six white wolves with him, with red mouths and grey eyes. He could disappear in a blink, ride for days on end, and was quieter than a mouse. I’m sure he’s still there riding through night and day; hunting his men and animals while sitting on his moving throne. He was called… Brass Cobb. What? So I never found out his name. So what!
Description: Dark hair, darker eyes. Furs and sealskins completely cover his pale skin, not a short man but close. Has a bone club and three spears on his back, while the skins and furs make him seem bigger than he actually is. Six tamed wolves follow him wherever he goes, grey eyed and seeming identical, but Meq can always tell them apart.
Reputation: Lives in Stonehelm as a matter of convenience. Acts as one of the sole connections the frozen tribes have with the rest of the world. Greatly respected in the village as a man who can get food in the deepest of winter, whether fish or meat.
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Post by Lord Lyonel Vikary on Nov 7, 2012 2:36:11 GMT -5
Name: Gernot Skullsplitter Age: 21 Place of Origin: Lands of always winter. Fighting -Weapons --One Handed 60 (120 points) ---Axes 75 (15 points) ---Maces 60 ---Swords 60 ---Spears 60 --Two handed 60 (120 points) ---Maces 60 ---Swords 60 ---Axes 60 -Armor --Chain ( 25 Points) --Shield ( 25 Points) Leadership: -Battle --Land 40 (80 points) ---Ambush 40 ---Scouting 40 ---Command 40 ---Cavalry 40 ---Raiding 40 Political: --Diplomacy 30--Intimidation 30Physical abilities --Athletics 35 (70 points) ---Swimming 35 ---Unarmed combat 35 ---Sprinting 35 ---Agility 35 ---Sleight of Hand 35 Total: currently 500 Background: Gernot is a native resident of Stormhelm, the second son of Gebicca, one of the elders of the village and Ute a wise woman, whom many regard as a sorceress. Gernot's elder brother Gunther is one of Barek's chief lieutenants. Gernot's younger brother Giselher is seventeen years of age. He has a sister Gudrun. Description: A large hulking man, Gernot has long flaxen hair that he wears in braids and a fair complexion. Reputation: Gernot is regarded by the inhabitants of his village as an up and coming warrior who is deadly with an axe. He gained his by-name by killing a renegade man of the Night Watch with one blow with his axe, literally splitting him to his chest, like a piece of wood.
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Post by Leona Redwyne on Nov 7, 2012 3:44:22 GMT -5
Can my character have a warging skill, please?
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Post by Lord Robert Dondarrion on Nov 7, 2012 12:09:01 GMT -5
Character Name: Lonewolf Character Age: Character Region: Lands of always winter Character Skills: Fighting: -Weapons --Small Blades (80) --Bow (80) -Armor --Leather/Fur Leadership: -Battle --Land ---Scouting (50) Physical Abilities: -Stealth --Concealment (50) --Sneaking (50) --Observation (50) -Athletics --Swimming (40) --Sprinting (50) --Agility (50) Character Biography: Lonewolf often lives alone and has his house the farthest away from Stonehelm. He likes to live by himself and a master of living off the land, no one really knows much about him other he comes into Stonehelm to trade, he keeps a hound with him mostly to help him hunt. He is able to provide for himself even from making his own hut to keeping himself live throughout the years. Mysteries follow him, and dark tales of creatures are told around the campfire, but from looking he is a hermit. Character Appearance: From what he looks like, he had a long scraggly black hair and a beard to match, often filled with snow. He always seems to wear Furs and Leathers often handcrafted by himself. He has a black and brown hound that follows him however mostly used to help him with hunting. Character Reputation: Known as the Hermit of Stonehelm, he keeps to himself away from the hustle and bustle of Stonehelm. Rumors follow him however he seems just like a alone hermit.
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Post by Amelia Royce on Nov 7, 2012 13:59:14 GMT -5
Can my character have a warging skill, please? Yes.
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Karyl Crowl
Prince
Proud Proprietor of Crowl's Crossbone Construction Company
Posts: 1,022
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Post by Karyl Crowl on Nov 7, 2012 14:40:43 GMT -5
Name: Wolfgar the Wolf Fighting: Biting: 75 Hunting: 75 Intimidation: (growling): 75 Tracking: 75 Running: 75 Swimming: 60 Sneaking: 65 Concealment: 50 Charm: 50 Background: Wolfgar is the village pet of Stonehelm, after being wounded as a puppy and one of the villagers took him in and raised him. He grew up big and strong never having to find food for himself and being fed the scraps of whatever the villagers had leftover for him and though he often did go out hunting he would always bring his kill back to the village for them to take a part of such as the skin or the furs of whatever he killed. Description: Wolfgar is a giant fucking Direwolf
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Post by Leona Redwyne on Nov 7, 2012 15:10:29 GMT -5
Thanks Benjen! I will make a char tonight. Just borrowed parents' PC for a bit but I can't be on it all night as Dad goes to bed earlyish so I will log onto the laptop later.
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Nov 7, 2012 16:05:14 GMT -5
Dondarrion were using the rules for building a second, so I don't think you can do the 100 points in a subgroup trick. I'm stuck deciding between two character concepts and I can't decide. Debating the possibility of combining them.
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Post by Lord Robert Dondarrion on Nov 7, 2012 16:13:50 GMT -5
well Tyrell did it so I figured it was okay to do.
Also I thought that it was said that no bears were allowed.
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Karyl Crowl
Prince
Proud Proprietor of Crowl's Crossbone Construction Company
Posts: 1,022
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Post by Karyl Crowl on Nov 7, 2012 16:32:21 GMT -5
No bears are allowed you just can't be one because spelling "bear" burr is an insult and it shall not be overlooked and you wanted it to have a cuddling skill...
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Nov 7, 2012 16:32:22 GMT -5
Bad Tyrell! I'll wait on Benjen's ruling to make mine then.
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Post by Leona Redwyne on Nov 7, 2012 16:33:07 GMT -5
Bearic is special
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Post by Amelia Royce on Nov 7, 2012 16:34:22 GMT -5
All 2nd rules, no stacking. No bears.
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Karyl Crowl
Prince
Proud Proprietor of Crowl's Crossbone Construction Company
Posts: 1,022
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Post by Karyl Crowl on Nov 7, 2012 16:46:08 GMT -5
All 2nd rules, no stacking. No bears. Yes Bearic.
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