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Post by The Forgotten God on Apr 24, 2015 22:52:35 GMT -5
The Iron Fleet and allies seek to take over the Free City.
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Post by The Forgotten God on Apr 25, 2015 18:12:16 GMT -5
Killion Greyjoy
Fighting -Weapons --One Handed ---Swords (Dual Wield) 95 -Armor --Full Plate 50
Riposte: Using two swords gives Prince Killion the benefits of a shield against melee (not missile) attacks. He also counters the first hit he is dealt in a fight to the death, inflicting a -10 to his opponent while suffering the effects of the blow himself.
Sow Only Fear: The terror of battling Prince Killion's notorious fleet imposes a -5 penalty to all command-related rolls enemy commanders are entitled to for a fight. He may also add +10 to any intimidate rolls when facing someone who has lost a battle to him in the past.
Quentyn Cleftjaw
Fighting -Weapons --One Handed ---Swords 88 -Armor --Full Plate mail (50 points) 50 --Shield (25 Points) 25
Nowhere to Hide: A successful (125+) Naval raiding roll improves a land raiding roll on the same or an adjacent target by +20, and vice versa. If both rolls on a target exceed 150, the target cannot raise troops for one in game month at all.
Feast Off the Weak: A consummate reaver, filled with the adrenaline of an entire basket full of cats, Quentyn can 'heal' half the damage he has been dealt in the battle or fight so far upon killing an opponent. This ability caps out at +50 points per day. The damage returns at the ennd of the battle or scene, potentially causing onconsciousness or death, as appropriate.
Uhtred Farwynd
Fighting -Weapons --Two handed ---Axes 94
-Armor --Chain (25 Points) 25 --Full Plate mail (50 points) 50
Leadership: -Battle --Naval 100 ---Ambush 72 ---Blockade 52 ---Scouting 70 ---Command 83 ---Raiding 86 --Rallying 63 --Routing 60
Iron Titan: Uhtred can reroll one naval command score per battle.
Scourge of the Narrow Sea: Uhtred inflicts 10% greater losses on opponents in battle while commanding a fleet.
Ragnar Drumm
---Swords 91
-Armor --Chain (25 Points) 25 --Shield 25
Red Rain: Valyrian Steel Longsword
Red Rage: Every heavy hit Ragnar deals whilst wielding Red Rain has a 30% chance of inflicting 15 bonus damage. Medium and light hits have the same chance to deal 5 bonus damage.
Harwyn Goodbrother
---Axes 93 --Chain (25 Points) --Shield (25 Points)
Ravager: Battle hardened and brutal, but used to fighting those less skilled than himself, Harwyn adds 5 to all rolls against opponents whose skill is less than 75. He also adds 5 to any intimidation rolls against those with a lower weapons score than him.
Freya Drumm ---Axes 70 --Shield (25 Points)
Euric Greyjoy: Menion Saltcliffe: Clarence Blackwall:
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Post by The Forgotten God on Apr 25, 2015 20:06:31 GMT -5
Iron Fleet: 31 fully operational galleons, 44 galleys, 40 corsairs.
Tyrosh: 13 Galleons, 21 Galleys, 22 corsairs
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Post by The Forgotten God on Apr 25, 2015 20:14:10 GMT -5
Round 1:
Euric: 245 The Shield: 144
The naval battle redefines massacre as the fleet smashes into the weak Free Cities forces. King Euric's men crush everything in their path and the harbor is filled with dying men and the sharks which inevitably follow them. A landing is immediately possible, though the actual city is well defended, and its defenses haven't been tested in decades.
Iron Fleet loses 2 galleys, 4 corsairs, 1 Galleon Tyrosh loses 8 Galleons, rest captured.
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Apr 25, 2015 20:26:34 GMT -5
With the Tyroshi Fleet crushed, Killion attempts to ascertain the size of the force defending the city as well as any strategic points that should be given priority to take first.
(Scouting 75)
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Post by The Forgotten God on Apr 25, 2015 20:32:07 GMT -5
The main gatehouse is the heart and soul of the defense. The walls are nearly impenetrable by normal means, and a standard siege will take months due to the lack of suitable wood for the dozens of trebuchets that'd be necessary. Only the powerfully defended gatehouse is a break in the smooth Valyrian walls of the city. Killion's men estimate twelve thousand defenders.
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Apr 25, 2015 20:44:53 GMT -5
Killion remembered his teachings as a child about the Old Way. When attacking castles, Ironborn are not to fling rocks or starve out a foe, but rather they should storm the fortress with grapnel and ladder. As of late, with the Iron Fortresses, they had allowed that teaching to fall to the wayside. This day, the Old Way would reign again.
The prince looked to his flags, attempting to determine if the wind was blowing towards the city or away from it.
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Post by The Forgotten God on Apr 25, 2015 20:47:19 GMT -5
The wind is blowing east to west slowly. So neither, I guess.
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Apr 25, 2015 21:02:14 GMT -5
Killion ordered a dozen of the captured Tyroshi corsairs to land in even increments upwind of the gatehouse along the beachhead, manned with a skeleton crew of captured Tyroshi and a few of the most fanatical followers of the Drowned God. The ships were coated with pitch and set aflame upon the shore, sending up clouds of black acrid smoke to cover their advance. Killion dipped a rag in saltwater and wrapped it around his mouth, to guard against the smoke, ordering the men with him to do the same.
One of the captured galleys was dismantled to construct ladders to scale the walls and mantlets to shield the attackers against arrows fired from the defenders. Armed with these and grapnels, Killion ordered the army to land, under the cover of the smokescreen, bellowing "What is dead may never die!" as he led the charge of Ironborn and Lysene to take the gatehouse.
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Post by Lord Rykker on Apr 25, 2015 21:07:19 GMT -5
Diversionary/IN THE REAR force Under Harwyns Command 1 Flagship 5 Galleons 8 Galleys 23 Corsairs 4,370 Men
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Post by The Forgotten God on Apr 25, 2015 21:10:41 GMT -5
The Dear Leader Commands!
15,000 Ironborn 10,000 Lysene 500 Summer islander archers (you didn't pay Saim to fight on the cursed ground)
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Post by Ser Pounce on Apr 25, 2015 21:12:48 GMT -5
Fighting -Weapons --Polearms 77 -Armor --Plate Armour 50
Leadership: -Battle --Land (150) ---Ambush 50 ---Siege 50 ---Scouting 50 ---Command 75 ---Cavalry 75 ---Raiding 50 --Naval (100) ---Ambush 50 ---Blockade 50 ---Scouting 50 ---Command 50 ---Raiding 50 --Rallying 80
Special Ability:
All Hail the Dear Leader: Prince Lucian gains +20 to all persuasion rolls involving Lysene NPCs, and his troops rally at +15 if he is in the battle with them.
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Post by The Forgotten God on Apr 25, 2015 21:19:01 GMT -5
Round 1: FUCKING BLOODY!
Dear Leader: 134 Defenders (+60 for walls): 199
To say the old way fell out of style for a reason cannot possibly be misunderstood, as the massive force smashes against the walls. Ladders go up as smoke conceals the Ironborn troops, but simple probability gives the defenders' arrows an advantage, and thousands die in the first three hours of battle. Ser Clarence Blackwall ascends the wall finally but his men are immediately pushed back. Arrows cause some damage from Saim's goldenheart bow wielding archers, but overall it is a simple massacre.
Alliance: 21,000 Tyrosh: 11,500
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Post by The Forgotten God on Apr 25, 2015 21:22:41 GMT -5
Round 2: Revenge of the Admin!
Dear Leader: 169 Defenders: 211
More slaughter, but now Killion Greyjoy and his father ascend unto the walls, and may roll weapons at least. Not much sense in it given the piles of corpses at the base of the walls.
Alliance: 18,000 Tyrosh: 11,000
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Post by The Forgotten God on Apr 25, 2015 21:26:52 GMT -5
Round 3: Oh Shit, Dad had a plan for once!
As the Ironborn try to maintain their tiny and insignificant foothold on the hills, Uhtred's men commence a landing. They lose two hndred to the defenders just getting on to dry ground, but they hear a strange sound overhead. It's not a crocodile, not this time, and the massive black dragon dives from the clouds and a gout of flame incinerates hundreds of men along the weakly guarded northeast wall, where the scouting force had landed. As the slaves flee the dragon's wrath, Uhtred and his men can virtually walk into the city.
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