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Post by The Forgotten God on Mar 22, 2009 12:45:51 GMT -5
Persuasion (any): obviously, you have to be in a situation RPwise permitting it. You cannot intimidate the king in his throne room because yo udidn't take charm . You may use it on other PCs, but the effective "hit" cap is medium, which will sway them on a decision they don't know for a fact to be true or untrue. Also, persuasion can, at admin discretion, be influenced by outside factors. Bribing someone whilst seducing them or flashing some lovelies will boost your score, but having a rep as the cold hard bitch who wouldn't sleep with anyone may lower it. NPCs may have specific, admin controlled reasons to NOT believe you. These bonuses or penalties will be posted with the roll. The admin has a right to disallow any persuade roll on RP unworthiness grounds, but, if a roll is allowed the results will be accepted regardless of how much it may annoy me. Spy networks are covered in game information. If you have skills-related questions, post them here.
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Post by Lord Connor Caswell on May 4, 2015 16:21:54 GMT -5
I have some questions on the battle system. So I get Scouting and Ambush are used in pre-battle rolls. Command is the major skill which is rolled during the battle itself. Rallying is a test that needs to be passed to keep fighting once past a certain threshold, and routing is piling on additional punishment after you've broken their force.
What is Cavalry used for? Clearly it is for commanding horsemen, but is it rolled instead of Command when your force is exclusively cavalry? Can you use your Command skill instead if it is higher? What if is a mixed-arms force, with knights and peasants and archers?
Same questions for Siege.
Also, is Logistics ever really rolled? Do you actually track things like supplies and arms and such? I'm assuming not, but I don't know what it would be used for otherwise.
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Post by Quentyn Cleftjaw on May 4, 2015 16:23:15 GMT -5
I can't answer in great detail, but I know supplies are calculated somewhat. I hit a Lannister army's supply train and they were unable to settle in for a siege of Highgarden after that.
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Post by The Forgotten God on May 4, 2015 18:15:28 GMT -5
Logistics is rolled if you're trying to maintain a massive army in horrid conditions, or for extended periods of time. I can't lie, i never wrote anything on it down for solid so it's more an admin decision thing. I'm changing cavalry to a skill that can let your rolls boost your side's command score, but I'm working out the kinks on it right now.
Siege, now. So, you besiege highgarden (this happened), so it's easy to look at). Highgarden gives its garrison +100 to command rolls. Siege, which can be rolled once a RL day, is rolled against an enemy's siege. The result of the roll is then applied to the bonus to the fort, so a besieging heavy hit would take highgarden's bonus to +65. You can do it until you basically pummeled the walls to rubble, but the idea is it takes time to use.
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Post by The Forgotten God on Sept 8, 2015 19:36:50 GMT -5
Chain mail adds a -10 penalty to all non-horsemanship athletic rolls. Plate adds a -20 penalty. The Crowl is exempt from this for beating the crap out of things with his hands.
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