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Post by The Forgotten God on Feb 8, 2016 16:48:51 GMT -5
A few forts guard the entrance to the harbors of Myr. Their fall is essential to enabling the naval assault. Post stats here. Stats may only be posted for one stage 1 activity!
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Feb 8, 2016 17:06:01 GMT -5
Fighting: Swords (Dual Wield) 103 (113 with Nightfall) Full Plate Shield (due to ability)
Leadership: Naval Command 102 Naval Blockade 83 Land Command 89 Rallying 95 Routing 80
Riposte: Benefit of a shield against melee (not missile) attacks. Counters the first hit he is dealt, inflicting a -10 to his opponent Sow Only Fear: -5 penalty to all command-related rolls enemy commanders are entitled to for a fight Robber King: When a part of an army or navy, he reduces his side's final personnel losses by 20%. Master Duelist: Riposte prevents 10 damage from the first attack suffered, and it ignores damage reduction. Every round of a fight that ends in no hit gives Killion a stacking +5 bonus to the next round's roll. The King's Reapers: King Killion may not be struck in battle unless all 3 of his royal guardians are dead Nightfall: Valyrian Steel Longsword
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Post by Leona Redwyne on Feb 8, 2016 17:47:33 GMT -5
Ragnar Drumm:
---Swords 102
--Chain (25 Points) 25 --Shield 25
---Ambush 80 ---Blockade 50 ---Scouting 605 ---Command 87 ---Raiding 65 --Rallying 93
Special Ability: Red Rain, Valyrian Steel Longsword
Red Rage: Every heavy hit Ragnar deals whilst wielding Red Rain has a 30% chance of inflicting 15 bonus damage. Medium and light hits have the same chance to deal 5 bonus damage.
Ability (Arc 3): Dirty Tricks: The first round in a fight where Ragnar and his opponent's rolls have no result, the opponent takes a light hit instead.
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Post by Quentyn Cleftjaw on Feb 8, 2016 22:24:28 GMT -5
Quentyn Motherfucking Cleftjaw:
Fighting -Weapons --One Handed ---Swords 101* -Armor --Full Plate mail 50 --Shield 25
Leadership: -Battle --Land ---Raiding 72 --Naval (100) ---Ambush 75 ---Blockade 60 ---Scouting 52 ---Command 60 ---Raiding 90 --Rallying 50
Feast Off the Weak: A consummate reaver, filled with the adrenaline of an entire basket full of cats, Quentyn can 'heal' half the damage he has been dealt in the battle or fight so far upon killing an opponent. This ability caps out at +50 points per day. The damage returns at the ennd of the battle or scene, potentially causing onconsciousness or death, as appropriate.
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Post by Amelia Royce on Feb 9, 2016 8:49:43 GMT -5
Amelia Royce
Fire Calling (94) Shadow Binding (90) Ritualism (60) Cantrips (60)
Fires of Wrath: Amelia gains +10 to any fire rolls on an adversary who has ever landed a successful wound on her, succeeded on an intimidate roll against her, or struck her.
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Post by The Forgotten God on Feb 16, 2016 14:46:31 GMT -5
Ironborn and Lysene Fleets:
20,000 men
King Killion Greyjoy Lord Quentyn Cleftjaw: Lord Ragnar Drumm: Clarence Blackwall: Amelia Royce: Miranda Karellian, leading the naval support:
VS
Myr:
5000 men
Magister Frances Dayne
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Post by The Forgotten God on Feb 16, 2016 15:14:23 GMT -5
Round 1:
Killion (+97): 221/125 Quentyn: 165 Ragnar: 156 Clarence: 123 Amelia: 112
Frances (+135): 259/144
The Ironborn and Lysene land amidst artillery and arrows, many dying before even leaving their boats. The northern assault is soaking up nearly all of the defenders' attention, and massive odds await the Ironborn as they stream out, axes and swords ready.
Waiting for them is the Magister himself. The cruel Dornishman uses every dirty trick in the book, caltrops, spikes in the shallow water to rip holes out of the boats' bottoms, fire arrows, and poisons. Wounded fall dead within seconds if being hit by an arrow, and the conflagration of violence seems to overwhelm even the normal senses, leading to a more primal sort of outrage. Sacking the city to the Stone Age will not come hard should it fall, not after this hour of battle.
Fleet: 17,000 Frances: 4,000
Random event: 15 (nothing happens)
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Post by The Forgotten God on Feb 16, 2016 15:23:48 GMT -5
Round 2:
Killion (+90): 249/134 Quentyn: 172 Ragnar: 201 Clarence: 141 Amelia: 131
Frances (+110): 280/211
Frances is a terror unmatched, his spear gutting many men who try to stop him, his fanatical men slaughtering the invaders by the hundred. Only Miranda's artillery and Amelia's dim magic are holding the line right now, as the Ironborn aren't far enough onto the shore to actually use their numbers to their advantage, slipping on the sands. Killion does his best to pull his men into a proper battle order, and Frances's men are eventually forced to give a bit of ground simply because there are too many men for them to properly kill before more appear.
Fleet: 13,500 Myr: 3,000
Frances (Rally): 152, the army will fight on; apparently more scared of him than death.
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Post by The Forgotten God on Feb 16, 2016 15:33:31 GMT -5
Round 3:
Killion (+77): 209/145 Quentyn: 179 Ragnar: 199 Clarence: 181 Amelia: 149
Frances (+100): 212/176
Slowly, Miranda's bombardment opens a hole in the enemy lines, and the Ironborn are quick to exploit it, using the more favorable positioning to beat the Myrish back and exposing the first of the forts to a raid. Ironborn rush in to destroy it and the fighting is intense. Blood and screams are everywhere and about, and from the stench of the enemies' weapons many even lightly wounded today will never live to see tomorrow. Numbers tell, however, and Frances is pulling his men back to the city proper.
Fleet: 11,500 Myr: 1,900
Random Event: 5 (nothing happens)
Retreating Roll:
Frances: 126
The army breaks and runs, losing some more men to the Ironborn
Fleet: 3,500 dead, 5,000 wounded Myr: 1200 dead, 2400 wounded
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Post by The Forgotten God on Feb 16, 2016 15:35:30 GMT -5
With the coastal forts in their possession, the siege of Myr is completely airtight. Each army now makes one siege roll a day to try reducing the walls of the city.
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