Post by Lord Maekar Tyrell on May 20, 2015 7:38:54 GMT -5
Character's Name: Lord Maekar Tyrell, Lord of Highgarden (Lord Rasp)
Character's Age: 20 (b. 262)
Character's Nationality: Reachman (Mander)
Character's Skills:
Fighting
-Weapons
--One Handed 100
---Axes 50
---Maces 50
---Swords 50
---Spears 102 (bumped)
-Armor
--Full Plate mail (50 points)
--Shield (25 Points)
Leadership:
-Battle
--Land 100
---Ambush 50
---Siege 50
---Scouting 50
---Command 50
---Cavalry 50
---Raiding 50
Political:
-Persuasion 100
--Seduction 50
--Charm 50
--Diplomacy 52
--Intimidation 90 (+15 and bump)
-Intrigue (Described in thread "Intrigue and You")
--Spy Network (Only subset which cannot be raised all at once)
---Goldlands 50
-Economic 140 (+140)
--Governing 70
--Finance 70
--Agriculture 70
Physical abilities:
--Athletics 100
---Horsemanship 50
---Swimming 50
---Unarmed combat 50
---Sprinting 50
---Agility 50
---Sleight of Hand 50
Miscellaneous:
-Art
--Writing 20
Character's Personal History: Growing up in an a lesser branch of House Tyrell had its merits, power similar to his kin further up the succession and free reign to do as he pleased, seeing as he wasn’t being groomed to behave and look the part of the lord. His branch of the family had a lesser castle on the Mander. He spent his days enjoying the sites and endless smells of Highgarden, which was a half-day’s ride northward along the river. When he wasn’t training to be knight, he would usually head there with his brother. His mother was from the Free Cities, giving him a Valyrian name, Maekar but none of the Valyrian physical traits, nor his brother and sisters.
Being a gangly youth, he was often defeated in the yard, he couldn’t raise his sword fast enough to parry or swing hard enough to knock someone over. Starting at a disadvantage had its own advantage, not seen at first though, he learned to dodge without his blade and use his opponents balance and stamina against them. Eventually he sprouted to a head taller than most men, but was unable to fill out his frame, something he worked at relentlessly. He discovered his love for swimming and running at this time, often spending his off hours in the Mander or performing calisthenics in the yard. As time passed and his facial hair began to sprout, he developed a wiry physique that still left him swift.
What little time he had left after squiring and training, he spent in the local tavern or in the rookery. He learned to write and appreciate knowledge from the Maester but learned how to dance and appreciate a woman from the drunken farmhands and household knights that he met.
His family attended the Tourney of Three Kingdoms with his family, squiring for his father and brother. He wasn’t allowed to ride in the lists, even at age 16, his anger he took out on his liver. When the never ending wars started soon after, making the tourney his last memory unmuddled by death and chaos, he went with his kinsmen’s host to Casterly Rock and then into the Riverlands to the east. He was knighted on a hill not far from Acorn Hall a year later by his older brother; his father had stayed to defend against the Mander.
As the muck spreading continued throughout Westeros, Maekar developed a reputation among the Reachman for his bravery on the battlefield. While he hadn’t killed anyone of note, it was his blind stubbornness in holding the line, no matter the cost, that earned him the foot soldiers respect. In one of his holding actions, he found himself outside of his own battle lines, fighting his way back with the last of the pikemen and dismounted knights, he managed to reach them in time to see his brother pulled from horse and slain by Riverlander.
Withdrawing what was left of his father’s troops; he brought his brother home and laid him to rest. He never expected to be heir. He helped his father quell the unruly peasants and few smaller lordlings under his rule. In time things settled down for a second, but Highgarden raised its flag in revolt and his father followed suit.
In the Battle of Highgarden, his father took a blow to the head and Maekar stood his ground as he had many times, trying to buy time to save him. But he was hit in the chest by a mace, smashing his armor into his ribs and knocking the wind out of him. His men managed to get him to safety, where he was tended by a Maester. While they had fended off the Westermen, his men feared the worst. Too weak to move, they set up camp on the shore of the Mander waited for the Lannisters to either kill him on his sick bed or grant him mercy. When men bearing the boar of Crakehall appeared, his men laid down their arms and surrendered, sparing their new Lords life. When he was finally well enough to be moved,he learned off his new Lordship and almost fell ill again. The last of his men took him back to Little Ivy, while his wounds healed and he got back his old strength. Unfortunately he was transformed, the hair on his body having turned a ghostly white. Having finally “inherited” his mother’s lineage, salt was added to his wounds, his voice became that of a ghoul or other ghastly creature, making the hair of those who heard it stand on end.
Physical Description: Standing a spindly 6’ 5”, he worked for the muscle on his body, being a page and squire helped that but he cannot put on weight. His blue eyes tend to change color with the light or his mood, depending on who you ask. The injury he sustained in battle prematurely turned his hair white and left his voice gravelly. The strain of becoming a lord and battle has left his face lined and slightly scarred. His face is nearly always maligned by a frown, his eyes peering out from under a bushy, heavy set brow. The women of Little Ivy say he used to be a handsome man, but his voice and hardened face give him a certain amount of foreboding.
Skill Increases:
Diplomacy +2 (for good roll vs sparrow envoy)
Spear +1 (Mason Keep Tourney)
Spear +1 (Oriax)
Character's Age: 20 (b. 262)
Character's Nationality: Reachman (Mander)
Character's Skills:
Fighting
-Weapons
--One Handed 100
---Axes 50
---Maces 50
---Swords 50
---Spears 102 (bumped)
-Armor
--Full Plate mail (50 points)
--Shield (25 Points)
Leadership:
-Battle
--Land 100
---Ambush 50
---Siege 50
---Scouting 50
---Command 50
---Cavalry 50
---Raiding 50
Political:
-Persuasion 100
--Seduction 50
--Charm 50
--Diplomacy 52
--Intimidation 90 (+15 and bump)
-Intrigue (Described in thread "Intrigue and You")
--Spy Network (Only subset which cannot be raised all at once)
---Goldlands 50
-Economic 140 (+140)
--Governing 70
--Finance 70
--Agriculture 70
Physical abilities:
--Athletics 100
---Horsemanship 50
---Swimming 50
---Unarmed combat 50
---Sprinting 50
---Agility 50
---Sleight of Hand 50
Miscellaneous:
-Art
--Writing 20
Character's Personal History: Growing up in an a lesser branch of House Tyrell had its merits, power similar to his kin further up the succession and free reign to do as he pleased, seeing as he wasn’t being groomed to behave and look the part of the lord. His branch of the family had a lesser castle on the Mander. He spent his days enjoying the sites and endless smells of Highgarden, which was a half-day’s ride northward along the river. When he wasn’t training to be knight, he would usually head there with his brother. His mother was from the Free Cities, giving him a Valyrian name, Maekar but none of the Valyrian physical traits, nor his brother and sisters.
Being a gangly youth, he was often defeated in the yard, he couldn’t raise his sword fast enough to parry or swing hard enough to knock someone over. Starting at a disadvantage had its own advantage, not seen at first though, he learned to dodge without his blade and use his opponents balance and stamina against them. Eventually he sprouted to a head taller than most men, but was unable to fill out his frame, something he worked at relentlessly. He discovered his love for swimming and running at this time, often spending his off hours in the Mander or performing calisthenics in the yard. As time passed and his facial hair began to sprout, he developed a wiry physique that still left him swift.
What little time he had left after squiring and training, he spent in the local tavern or in the rookery. He learned to write and appreciate knowledge from the Maester but learned how to dance and appreciate a woman from the drunken farmhands and household knights that he met.
His family attended the Tourney of Three Kingdoms with his family, squiring for his father and brother. He wasn’t allowed to ride in the lists, even at age 16, his anger he took out on his liver. When the never ending wars started soon after, making the tourney his last memory unmuddled by death and chaos, he went with his kinsmen’s host to Casterly Rock and then into the Riverlands to the east. He was knighted on a hill not far from Acorn Hall a year later by his older brother; his father had stayed to defend against the Mander.
As the muck spreading continued throughout Westeros, Maekar developed a reputation among the Reachman for his bravery on the battlefield. While he hadn’t killed anyone of note, it was his blind stubbornness in holding the line, no matter the cost, that earned him the foot soldiers respect. In one of his holding actions, he found himself outside of his own battle lines, fighting his way back with the last of the pikemen and dismounted knights, he managed to reach them in time to see his brother pulled from horse and slain by Riverlander.
Withdrawing what was left of his father’s troops; he brought his brother home and laid him to rest. He never expected to be heir. He helped his father quell the unruly peasants and few smaller lordlings under his rule. In time things settled down for a second, but Highgarden raised its flag in revolt and his father followed suit.
In the Battle of Highgarden, his father took a blow to the head and Maekar stood his ground as he had many times, trying to buy time to save him. But he was hit in the chest by a mace, smashing his armor into his ribs and knocking the wind out of him. His men managed to get him to safety, where he was tended by a Maester. While they had fended off the Westermen, his men feared the worst. Too weak to move, they set up camp on the shore of the Mander waited for the Lannisters to either kill him on his sick bed or grant him mercy. When men bearing the boar of Crakehall appeared, his men laid down their arms and surrendered, sparing their new Lords life. When he was finally well enough to be moved,he learned off his new Lordship and almost fell ill again. The last of his men took him back to Little Ivy, while his wounds healed and he got back his old strength. Unfortunately he was transformed, the hair on his body having turned a ghostly white. Having finally “inherited” his mother’s lineage, salt was added to his wounds, his voice became that of a ghoul or other ghastly creature, making the hair of those who heard it stand on end.
Physical Description: Standing a spindly 6’ 5”, he worked for the muscle on his body, being a page and squire helped that but he cannot put on weight. His blue eyes tend to change color with the light or his mood, depending on who you ask. The injury he sustained in battle prematurely turned his hair white and left his voice gravelly. The strain of becoming a lord and battle has left his face lined and slightly scarred. His face is nearly always maligned by a frown, his eyes peering out from under a bushy, heavy set brow. The women of Little Ivy say he used to be a handsome man, but his voice and hardened face give him a certain amount of foreboding.
Skill Increases:
Diplomacy +2 (for good roll vs sparrow envoy)
Spear +1 (Mason Keep Tourney)
Spear +1 (Oriax)