Post by Kurts on Apr 24, 2015 23:03:19 GMT -5
Killion Greyjoy
Fighting
-Weapons
--One Handed
---Swords (Dual Wield) 96
-Armor
--Full Plate 50
Spent Points: 145
Leadership:
-Battle
--Land (100)
---Ambush (50)
---Siege (50)
---Scouting (50)
---Command (50) 76
---Cavalry (50)
---Raiding (50)
--Naval (100)
---Ambush (50) 75
---Blockade (50) 77
---Scouting (50) 75
---Command (50) 86
---Raiding (50) 77
--Rallying (50) 75
--Routing (50) 75
--Logistics (50)
Spent Points: 405
Political:
-Persuasion
--Intimidation 61
Spent Points: 60
Physical abilities
Physical abilities
--Stealth
---Concealment 20
--Athletics
---Swimming 30
---Unarmed combat 53
Spent Points: 80
Riposte: Using two swords gives Prince Killion the benefits of a shield against melee (not missile) attacks. He also counters the first hit he is dealt in a fight to the death, inflicting a -10 to his opponent while suffering the effects of the blow himself.
Sow Only Fear: The terror of battling Prince Killion's notorious fleet imposes a -5 penalty to all command-related rolls enemy commanders are entitled to for a fight. He may also add +10 to any intimidate rolls when facing someone who has lost a battle to him in the past.
Quentyn Cleftjaw
Fighting
-Weapons
--One Handed
---Swords 88
-Armor
--Full Plate mail (50 points) 50
--Shield (25 Points) 25
Leadership:
-Battle
--Land
---Raiding 50
--Naval (100)
---Ambush 75
---Blockade 50
---Scouting 52
---Command 50
---Raiding 83
--Rallying 40
Political:
-Persuasion
--Intimidation 35
-Intrigue
--Spy Network
---North 20
-Economic
--Governing 30
Physical abilities
--Athletics
---Horsemanship 30
---Swimming 35
---Unarmed combat 35
-Drinking 30
Nowhere to Hide: A successful (125+) Naval raiding roll improves a land raiding roll on the same or an adjacent target by +20, and vice versa. If both rolls on a target exceed 150, the target cannot raise troops for one in game month at all.
Feast Off the Weak: A consummate reaver, filled with the adrenaline of an entire basket full of cats, Quentyn can 'heal' half the damage he has been dealt in the battle or fight so far upon killing an opponent. This ability caps out at +50 points per day. The damage returns at the ennd of the battle or scene, potentially causing onconsciousness or death, as appropriate.
Uhtred Farwynd
Fighting
-Weapons
--Two handed
---Axes 95
-Armor
--Chain (25 Points) 25
--Full Plate mail (50 points) 50
Leadership:
-Battle
--Naval 100
---Ambush 72
---Blockade 52
---Scouting 70
---Command 83
---Raiding 86
--Rallying 63
--Routing 60
Political:
-Persuasion
--Intimidation 60
-Economic (Described in "Economies" thread)
--Trade 40
Physical abilities
--Athletics 60
---Horsemanship 30
---Swimming 30
---Unarmed combat 60
---Sprinting 30
---Agility 30
---Sleight of Hand 30
-Languages
---Low Valyrian (Braavosian) 40
---Old Valyrian 40
Iron Titan: Uhtred can reroll one naval command score per battle.
Scourge of the Narrow Sea: Uhtred inflicts 10% greater losses on opponents in battle while commanding a fleet.
Ragnar Drumm
Character's Skills:
Fighting
-Weapons
--One Handed 100
---Axes 50
---Maces 50
---Swords 91
---Spears 50
--Ranged
--Small Blades (Melee and thrown) 50
-Armor
--Chain (25 Points) 25
--Shield 25
Leadership:
--Naval 100
---Ambush 80
---Blockade 50
---Scouting 60
---Command 60
---Raiding 60
--Rallying 75
Political:
--Intimidation 55
Physical abilities
---Swimming 30
---Unarmed combat 30
-Drinking 20
Red Rain: Valyrian Steel Longsword
Red Rage: Every heavy hit Ragnar deals whilst wielding Red Rain has a 30% chance of inflicting 15 bonus damage. Medium and light hits have the same chance to deal 5 bonus damage.
Harwyn Goodbrother
Skills:
Fighting
-Weapons
--One Handed
---Axes 93
---Swords 70
-Armor
--Chain (25 Points)
--Shield (25 Points)
Leadership:
-Battle
--Land (100)
---Ambush 70
---Siege 70
---Scouting 50
---Command 85
---Cavalry 50
---Raiding 50
--Rallying 60
--Routing 60
--Naval
---Command 15
Political:
-Persuasion
--Diplomacy 50
--Intimidation 60
Physical Abilities:
--Athletics (80)
---Horsemanship 40
---Swimming 40
---Unarmed combat 55
---Sprinting 40
---Agility 40
---Sleight of Hand 40
Ravager: Battle hardened and brutal, but used to fighting those less skilled than himself, Harwyn adds 5 to all rolls against opponents whose skill is less than 75. He also adds 5 to any intimidation rolls against those with a lower weapons score than him.
Freya Drumm
Fighting
-Weapons
--One Handed
---Axes 70
-Armor
--Shield (25 Points)
Leadership:
-Battle
--Land
---Ambush 65
---Siege 50
---Command 70
--Naval
---Command 60
---Raiding 60
Fighting
-Weapons
--One Handed
---Swords (Dual Wield) 96
-Armor
--Full Plate 50
Spent Points: 145
Leadership:
-Battle
--Land (100)
---Ambush (50)
---Siege (50)
---Scouting (50)
---Command (50) 76
---Cavalry (50)
---Raiding (50)
--Naval (100)
---Ambush (50) 75
---Blockade (50) 77
---Scouting (50) 75
---Command (50) 86
---Raiding (50) 77
--Rallying (50) 75
--Routing (50) 75
--Logistics (50)
Spent Points: 405
Political:
-Persuasion
--Intimidation 61
Spent Points: 60
Physical abilities
Physical abilities
--Stealth
---Concealment 20
--Athletics
---Swimming 30
---Unarmed combat 53
Spent Points: 80
Riposte: Using two swords gives Prince Killion the benefits of a shield against melee (not missile) attacks. He also counters the first hit he is dealt in a fight to the death, inflicting a -10 to his opponent while suffering the effects of the blow himself.
Sow Only Fear: The terror of battling Prince Killion's notorious fleet imposes a -5 penalty to all command-related rolls enemy commanders are entitled to for a fight. He may also add +10 to any intimidate rolls when facing someone who has lost a battle to him in the past.
Quentyn Cleftjaw
Fighting
-Weapons
--One Handed
---Swords 88
-Armor
--Full Plate mail (50 points) 50
--Shield (25 Points) 25
Leadership:
-Battle
--Land
---Raiding 50
--Naval (100)
---Ambush 75
---Blockade 50
---Scouting 52
---Command 50
---Raiding 83
--Rallying 40
Political:
-Persuasion
--Intimidation 35
-Intrigue
--Spy Network
---North 20
-Economic
--Governing 30
Physical abilities
--Athletics
---Horsemanship 30
---Swimming 35
---Unarmed combat 35
-Drinking 30
Nowhere to Hide: A successful (125+) Naval raiding roll improves a land raiding roll on the same or an adjacent target by +20, and vice versa. If both rolls on a target exceed 150, the target cannot raise troops for one in game month at all.
Feast Off the Weak: A consummate reaver, filled with the adrenaline of an entire basket full of cats, Quentyn can 'heal' half the damage he has been dealt in the battle or fight so far upon killing an opponent. This ability caps out at +50 points per day. The damage returns at the ennd of the battle or scene, potentially causing onconsciousness or death, as appropriate.
Uhtred Farwynd
Fighting
-Weapons
--Two handed
---Axes 95
-Armor
--Chain (25 Points) 25
--Full Plate mail (50 points) 50
Leadership:
-Battle
--Naval 100
---Ambush 72
---Blockade 52
---Scouting 70
---Command 83
---Raiding 86
--Rallying 63
--Routing 60
Political:
-Persuasion
--Intimidation 60
-Economic (Described in "Economies" thread)
--Trade 40
Physical abilities
--Athletics 60
---Horsemanship 30
---Swimming 30
---Unarmed combat 60
---Sprinting 30
---Agility 30
---Sleight of Hand 30
-Languages
---Low Valyrian (Braavosian) 40
---Old Valyrian 40
Iron Titan: Uhtred can reroll one naval command score per battle.
Scourge of the Narrow Sea: Uhtred inflicts 10% greater losses on opponents in battle while commanding a fleet.
Ragnar Drumm
Character's Skills:
Fighting
-Weapons
--One Handed 100
---Axes 50
---Maces 50
---Swords 91
---Spears 50
--Ranged
--Small Blades (Melee and thrown) 50
-Armor
--Chain (25 Points) 25
--Shield 25
Leadership:
--Naval 100
---Ambush 80
---Blockade 50
---Scouting 60
---Command 60
---Raiding 60
--Rallying 75
Political:
--Intimidation 55
Physical abilities
---Swimming 30
---Unarmed combat 30
-Drinking 20
Red Rain: Valyrian Steel Longsword
Red Rage: Every heavy hit Ragnar deals whilst wielding Red Rain has a 30% chance of inflicting 15 bonus damage. Medium and light hits have the same chance to deal 5 bonus damage.
Harwyn Goodbrother
Skills:
Fighting
-Weapons
--One Handed
---Axes 93
---Swords 70
-Armor
--Chain (25 Points)
--Shield (25 Points)
Leadership:
-Battle
--Land (100)
---Ambush 70
---Siege 70
---Scouting 50
---Command 85
---Cavalry 50
---Raiding 50
--Rallying 60
--Routing 60
--Naval
---Command 15
Political:
-Persuasion
--Diplomacy 50
--Intimidation 60
Physical Abilities:
--Athletics (80)
---Horsemanship 40
---Swimming 40
---Unarmed combat 55
---Sprinting 40
---Agility 40
---Sleight of Hand 40
Ravager: Battle hardened and brutal, but used to fighting those less skilled than himself, Harwyn adds 5 to all rolls against opponents whose skill is less than 75. He also adds 5 to any intimidation rolls against those with a lower weapons score than him.
Freya Drumm
Fighting
-Weapons
--One Handed
---Axes 70
-Armor
--Shield (25 Points)
Leadership:
-Battle
--Land
---Ambush 65
---Siege 50
---Command 70
--Naval
---Command 60
---Raiding 60