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Post by The Forgotten God on Oct 30, 2012 17:50:09 GMT -5
Prince Benjen Stark's force commences their offensive on Draven's mountain fortress.
Titus Grafton and three corsairs from Coldwater take sail to blockade the coastal rivers to try cutting them off from supplies or retreat.
Raiding:
Durand: 181
Carnage is wrought by the three hundred raiders, villages burn, but slaughter is inevitable, else the alert would go up faster than intended. Krowl'd men cause fear to spread, but as they push closer to the city, they realize swiftly that they may be headed into a trap...as the reason their raid is causing nearly limitless carnage, is because the warriors are not there.
The Blockade:
Titus: 112 (+1 Blockade)
Ser Titus is experienced, able, and confident, and his three ships swiftly intercept two small vessels laden with weapons. They are apparently from one of the Free Cities.
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Post by Amelia Royce on Oct 30, 2012 17:56:28 GMT -5
Prince Benjen Stark
Swords: 84 Plate Shield Command: 84 Rallying: 75 Routing: 52
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Post by Ser Titus Grafton on Oct 30, 2012 17:58:41 GMT -5
Ser Titus Grafton
Sword- 82 --Mail --Shield
--Naval ---Ambush (75) ---Blockade (50) ---Scouting (75) ---Command (81) ---Raiding (50) --Rallying (75)
Swimming 50!
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Post by Amelia Royce on Oct 30, 2012 18:16:58 GMT -5
Karyl Crowl
Murderfists: 90 Plate Command: 75 Rallying: 75 Routing: 50
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Post by The Forgotten God on Oct 30, 2012 18:36:41 GMT -5
The Battle of Cass Keep
Prince Benjen Stark: 84 Sword, 84 Command, Plate, Shield Karyl Crowl: 90 wolverine claws, Plate Gerald Bolton: NPC Poleaxe, Plate
3500 Men
Durand Coldwater, guarding the flanks and rear, NPC Sword, Chain, Shield Ser Stephen Royce, lately arrived from Runestone to assist, NPC Spear, Plate, Shield
500 Men
VS.
Draven the Blind, Chieftain of the Bloody Wolves, the King of the Mountains of the Moon, NPC Greatsword, Plate The Wild One, Jeckyl the Uncontained, NPC Greataxe, Plate Zenobia the Bloody Maiden: NPC noncombatant unless they reach the city, NPC Necromancy Cassadar, the Bane of Westeros, Slayer of the Many-Faced God, the Last of the Faceless Men: NPC Sword, chain
4000 Men
Farrick the Mountain Goat: NPC Ambush, NPC Spear, shield, chain
1200 Men
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Post by The Forgotten God on Oct 30, 2012 18:48:25 GMT -5
Ambushes!
As Benjen's main host forms up in the valley, preparing to rush Cass's Keep, they see the great host of clansmen, led from the front by Draven, his massive flamberge gleaming in the early morning light. To his left is the massive Wild One, axe out, mounted on some sort of shaggy horse with a gnarled horn projecting from its head. To his right, with a grin visible even from a distance, is the assassin Cassadar. He waves to Prince Benjen, but it is yet too far for words. Then, the great war chief, the self-styled King of the Mountains, lifts a massive horn to his lips and a reverberating sound pours out. To the rear of the main host, on th eright and left flanks, rocks start tumbling, as hidden cave entrances suddenly uncover, clansmen boiling from them like ants from a disturbed anthill...
Ambush:
Farrick: 169: Doubled Losses for two rounds, Farrick heads straight for Benjen Stark...
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Post by The Forgotten God on Oct 30, 2012 18:52:43 GMT -5
Duel: Farrick VS Benjen Stark:
Round 1:
Benjen: 163 (-35) Farrick: 103
Benjen, reacting immediately to the ambush, spots the leader of the tribes, and deals him a stout blow right off the bat, his sword bloodying itself on the man's stomach.
Round 2:
Benjen: 151 Farrick: 79 (Dead)
Benjen effortlessly disembowels the chief, but his forces are still caught in a brutal pincer...
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Post by The Forgotten God on Oct 30, 2012 18:59:36 GMT -5
Round 1:
Benjen: 183/145 Crowl: 183 Gerald: 165
Main Host:
Draven: 157/112 Wild One: 175 Cassadar: 156
Ambushing Force:
Chief Red Shirt: 97/129
Benjen manages to split his attention, forming two lines of battle, his elite men guarding the flanks against the ambushers, his other troops pushing into the main battle. His sword cuts down many, as does Karyl Crowl's single man rampage. However, their attention divided does mean, that even with better arms and armor, their casualties are brutal.
North: 3100 Draven: 3800 Ambush: 1000
Random Event: 11 (Nothing happens)
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Post by The Forgotten God on Oct 30, 2012 19:08:00 GMT -5
Round 2:
Benjen (+20 for elite troops): 113/105 Karyl: 163 Gerald: 155
Draven: 118/183 Wild One: 136 Cassadar: 171
Red Shirt: 81/142
All of a sudden, Draven seems to strike some supernatural fear into Benjen's left flank, and it collapses entirely, men fleeing into the center, breaking the structural integrity of the line, risking a total collapse of the entire battle, and a subsequent slaughter. Into the breach runs Karyl Crowl, fists turning men into mush, managing to stabilize the line so some of the few reserves can form the northmen line into an "L-shaped, but now Draven may command both the ambushing and the main host, and Cassadar proves an absolute terror, fighting with no shield, his sword swatting blades aside, killing with a casual air usually reserved for discussing the weather.
North: 2300 Host: 4600
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Post by The Forgotten God on Oct 30, 2012 19:11:19 GMT -5
Ambush:
Durand: 183
Of a sudden, it is the ambushers who are ambushed, the cautious and ruthless general Durand Coldwater's light skirmishers erupting with a flinging of spears and arrows from the far far left, around a mountain, using passes even the clansmen barely ever try to move men through. As they fight, Ser Stephen Royce sees his chance, noting Draven in the back of his line, he decides his time for glory has come...
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Post by The Forgotten God on Oct 30, 2012 19:16:56 GMT -5
Stephen Royce VS Draven the Blind:
Round 1:
Royce: 155 Draven: 171
Royce is quick and capable, and his shield ably blocks the huge warlord's blows. Draven fights with a smile, that grows ever wider with every stroke.
Round 2:
Royce: 97 Draven: 183
Draven keeps grinning, cheerfully splitting the Vale man's spear in half, then ripping Stephen's shield from his powerful grip, beating the knight with his own shield.
Round 3:
Royce: 71 Draven: 199
Draven lifts the armored man up, then breaks his spine by holding him like a yoke and making a butterfly motion with his arms, meeting his skull with his ass...
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Post by The Forgotten God on Oct 30, 2012 19:26:55 GMT -5
Round 3:
Benjen (+10 now): 114/175 Karyl: 182 Gerald: 125
Draven: 201/128 Wild One: 120 Cassadar: 195
Durand: 167/192
The northern forces, now bolstered by Durand's assault, retake much ground, but in their way is the apparently unrelenting bulwark of Draven and Cassadar, who together account for a dozen men yet again. The clan losses are great, but their numbers are vast. On the right flank, a potential crack in their lines is noted, but the north lacks the reinforcements now to exploit the advantage.
North: 2100 Clans: 4100
Durand: 450
Random Event: 12 (Nothing happens)
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Post by The Forgotten God on Oct 30, 2012 19:30:49 GMT -5
The Sea:
Ser Titus is signaled by his scouts on the land. "The city is nearly empty of defenders!" The harbor is only two miles inland, and Titus has three ships, and each ship has 20 extra men to raid if he desires.
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Post by Ser Titus Grafton on Oct 30, 2012 19:35:38 GMT -5
Titus takes a moment to think, he hadn't seen anything interesting, nor could he hear the metal on metal and sounds of dying men that accompany every battle. "Very well," he said at last, "We will take what men can be spared and move as quickly as possible without being detected. Put the damn place to the torch."
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Post by The Forgotten God on Oct 30, 2012 19:46:23 GMT -5
The ships swiftly head upriver, his scouts on the ground running to keep up. They see the town up ahead, with small walls, but little enough guarding on the river, having been denuded of defenders.
The men pour out of the ships, leaving enough to man the three corsairs, but not enoughto fight with them, and burning commences. The town guards rally and form a defensive line near a large house at the towns south entrance, while women and children flee.
Raiding: 142 (+2 Raiding)
Titus's men clean up, and they recover several prisoners of war, being used for construction. The city largely empties save for the fifty guards around the mansion.
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