Kurts
Prince
Posts: 3,760
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Post by Kurts on Feb 22, 2016 16:56:36 GMT -5
A week after the first battle, the armies assemble outside the giant beleaguered city. The Ironborn have secured the forts guarding the port district and face the thinnest of the walls, but the most crowded in terms of buildings and chances for mini-ambushes.
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Feb 22, 2016 17:03:28 GMT -5
King Killion Greyjoy
Fighting: Swords (Dual Wield) 103 (113 with Nightfall) Full Plate Shield (due to ability)
Leadership: Naval Blockade 83 (For the Iron Fortresses) Land Command 89 Rallying 95 Routing 80
Riposte:Benefit of a shield against melee (not missile) attacks. Counters the first hit he is dealt, inflicting a -10 to his opponent
Sow Only Fear:-5 penalty to all command-related rolls enemy commanders are entitled to for a fight
Robber King: When a part of an army or navy, he reduces his side's final personnel losses by 20%.
Master Duelist: Riposte prevents 10 damage from the first attack suffered, and it ignores damage reduction. Every round of a fight that ends in no hit gives Killion a stacking +5 bonus to the next round's roll.
The King's Reapers: King Killion may not be struck in battle unless all 3 of his royal guardians are dead
Nightfall: Valyrian Steel Longsword
Letho the Huntsman
Two-handed Swords 93 (98 with Ability) Full Plate
The most dangerous game: Letho may add half the star rating (rounded down) of his current quarry to all rolls he makes in the pursuit of bringing that target down. (+5 currently)
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Post by Amelia Royce on Feb 22, 2016 17:16:03 GMT -5
Amelia Royce
Fire Calling 94 Shadow Binding 90
Fires of Wrath: Amelia gains +10 to any fire rolls on an adversary who has ever landed a successful wound on her, succeeded on an intimidate roll against her, or struck her.
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Post by Leona Redwyne on Feb 22, 2016 17:37:48 GMT -5
Ragnar Drumm:
---Swords 102
--Chain (25 Points) 25 --Shield 25
---Ambush 80 ---Blockade 50 ---Scouting 605 ---Command 87 ---Raiding 65 --Rallying 93
Special Ability: Red Rain, Valyrian Steel Longsword
Red Rage: Every heavy hit Ragnar deals whilst wielding Red Rain has a 30% chance of inflicting 15 bonus damage. Medium and light hits have the same chance to deal 5 bonus damage.
Ability (Arc 3): Dirty Tricks: The first round in a fight where Ragnar and his opponent's rolls have no result, the opponent takes a light hit instead
Arc 4: Ability Taken: Iron Champion: Ragnar may take the place of an Ironborn entering a random duel if he so choose
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Post by Leona Redwyne on Feb 22, 2016 17:38:37 GMT -5
Kiera Tigaris
---Swords 90 ---Crossbows 60 --Chain --Shield
--Land 55 ---Scouting ---Command 60 ---Raiding --Rallying 40
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Post by Lyonel on Feb 22, 2016 18:20:31 GMT -5
Kraznys of the Ivory HostFighting-Weapons --One Handed ---Spears (95) --Ranged ---Bows (80) -Armor --Chain (25 Points) Leadership:-Battle --Land (140) ---Ambush (70) ---Siege (70) ---Scouting (70) ---Command (100) ---Cavalry (70) ---Raiding (70) --Rallying (85) --Routing (85) Elephant Command: Kraznys's elephants impose a -5 to enemy rally checks, a +10 to their sides routing rolls, and Kraznys adds 5 to his weapon rolls when mounted upon one of the great beasts.
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Post by Quentyn Cleftjaw on Feb 22, 2016 19:28:37 GMT -5
Quentyn Cleftjaw:
Fighting -Weapons --One Handed ---Swords 101* -Armor --Full Plate mail 50 --Shield 25
Leadership: -Battle --Land ---Raiding 72 --Naval (100) ---Ambush 75 ---Blockade 60 ---Scouting 52 ---Command 60 ---Raiding 90 --Rallying 50
Feast Off the Weak: A consummate reaver, filled with the adrenaline of an entire basket full of cats, Quentyn can 'heal' half the damage he has been dealt in the battle or fight so far upon killing an opponent. This ability caps out at +50 points per day. The damage returns at the end of the battle or scene, potentially causing unconsciousness or death, as appropriate.
Drowned God's Favor: The first time in a fight Quentyn rolls 10 or less, he gets an automatic reroll. The higher result will be applied. This ability will not be applied during a battle where rolls are only for averages (i.e., there's no chance of a poor roll resulting in being hit)
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Post by Marlow on Feb 22, 2016 20:05:38 GMT -5
Harwyn Goodbrother: Assuming command of this assault if Killion agrees.
Axes 103 Land Command 93 Siege 85 Assorted Athletics 40
Chain Shield
Bully: Loving a dirty fight more than anyone, Harwyn gains +5 to his rolls when facing a wounded opponent. If he kills an opponent during a battle, this ability applies for the rest of the fight regardless of the enemy's new status. Reckless Assault: Harwyn gains +10 to all command rolls against opponents with a lower command score and suffers -5 against ones with a higher score due to his brutal but uncomplicated tactics. Harwyn's Raiders! All of his Harwyn's personal ship crew are rolled with a skill of 75.
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Kurts
Prince
Posts: 3,760
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Post by Kurts on Feb 22, 2016 21:31:23 GMT -5
Harwyn Goodbrother: Assuming command of this assault if Killion agrees.
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Post by Lyonel on Feb 23, 2016 13:25:36 GMT -5
Sir Jonas Merryweather
Fighting --One Handed ---Swords 40
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Post by Lyonel on Feb 23, 2016 13:44:23 GMT -5
Darius Sand
Fighting:
Swords: 100 (Arc 3 bonus) Small Blades: 70 Chainmail: 25
Very Faithful Betrayer: When he attacks his current employer, Darius can roll his first attack roll twice and get the best result. Additionally, expecting betrayal from above, Darius also cannot be ambushed without supernatural assistance, and attempts to poison him suffer a -15 to rolls.
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Post by Robyn Stark on Feb 23, 2016 13:47:12 GMT -5
Mysaria of LysSwords 90 Unarmed combat 70 Swimming 70 Chain Shield
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Post by The Forgotten God on Feb 23, 2016 13:54:37 GMT -5
Siege results in -30 for wall bonus
Killion (+51 for PCs):
31,000 men (+31 for troops)
VS
Frances Dayne (+92 for walls/NPCS-5 for passive) Goth the Cannibal: Karissa Dayne:
14,000 men
Killion's men officially enter the city on a failed rally roll by Frances or by outrolling his command by 50+. Every round 5 points of wall bonus fades as siege warfare saps the power of the massive fortifications.
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Post by The Forgotten God on Feb 23, 2016 14:08:32 GMT -5
Rolls over 175 (100 +wall strength) to get onto walls. Frances will accept any challenge offered. Because round 1 is simply getting to the walls, random event rolls will start round 2.
Killion (+82): 260/134 Letho: 136 Ragnar: 201 Kiera: 129 Kraznys: 193 Quentyn: 172 Harwyn: 164 Darius: 137 Misarya: 176 Clarence: 191 Menion: 129
Frances (+92): 267/144 Goth: 131 Karissa: 167
The battle commences with an expected brutal atmosphere, the lines of Ironborn, Pentoshi, and sellsword forces moving to the walls in groups as they seek to avoid outlying buildings and fallen rubble. Frances's men fire waves of arrows, cutting into their ranks, Karissa's tutelage invaluable at causing thousands of casualties. Reaching the walls themselves costs a thousand men, and oil and fire and more cause chaos and confusion.
After some time, though, the heroes move, Ragnar in the lead, first on top of the wall, Red Rain hacking down men left and right. The mercenary Kraznys, the bounty hunter Misarya, and Clarence Blackwall follow shortly, seeking to establish a bridgehead, but for now, wherever the best swordsmen are not fighting, the Ironborn are being killed several to one.
Ironborn: 27,000 Frances: 12,500
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Post by Leona Redwyne on Feb 23, 2016 14:17:16 GMT -5
Ragnar's blade dripped blood as he ran forward, cursing. Spotting Frances, he yelled out "Come here and die, scum!"
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